FlybyHelper

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Buggie
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FlybyHelper

Post by Buggie »

Tool for make easy make path of InterpolationPoint actors for flyby.

Install:
Copy all files into System.
Add FlybyHelper into EditPackages.

Usage:
You need find first viewport in UnrealEd.
Press flyby button and move camera little back in wireframe 3d view.
Where appear new InterpolationPoint actor - there is your worked viewport (first).
of you can make all UnrealEd viewports float and close all except one.

RMB click on button, set Position = 0.

Each time when you click flyby button, InterpolationPoint actor added at camera position with rotation of camera. Position also set and increased each time.
In log appear message about that.

So you need place on start point cam press flyby twice (for make first two actors).
Now move camera in 3d viewport to next desired spot and press flyby button again.
Continue until not reach end spot.
There place too two actors. Manually set bEndOfPath for both. Remember max
Return back to start. duplicate first actor (position 0) and set position to last placed actor+1. Also set bEndOfPath.
Set same tag for all added InterpolationPoint.
Now you can see white line in UnrealEd. Tune for desired effect. Red line show top, green - direction of camera.

Good luck.
FlybyHelper.zip
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UnrealGGecko
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Re: FlybyHelper

Post by UnrealGGecko »

Oh this seems useful! Gonna need to play around this sometime, thank you!
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ExpEM
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Re: FlybyHelper

Post by ExpEM »

I will definitely find a use for this! My guess is in 3 to 5 years as far as my mapping goes but it's added to the repository.
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UnrealGGecko
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Re: FlybyHelper

Post by UnrealGGecko »

Actually, can this be used for Assault map ending screens? I'd see some nice FlyBys over there.
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ExpEM
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Re: FlybyHelper

Post by ExpEM »

UnrealGGecko wrote: Fri Oct 01, 2021 8:20 am Actually, can this be used for Assault map ending screens? I'd see some nice FlyBys over there.
This is what I was planning to use it for!
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Buggie
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Re: FlybyHelper

Post by Buggie »

Examples of work:



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ExpEM
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Re: FlybyHelper

Post by ExpEM »

Buggie wrote: Fri Oct 01, 2021 9:15 am Examples of work:



That settles it then, I will absolutely use this in the future!
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papercoffee
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Re: FlybyHelper

Post by papercoffee »

Wait ...you can use this at the beginning of the map??
Buggie
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Re: FlybyHelper

Post by Buggie »

in any time. Mapper decision. Even for one player, not for all. Also this thing can be based for move player.
For example Player enter into "ship" and fly from point A to point B.
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