How can there even be a final fantasy 8? Obviously there is some misunderstanding of the proper use of the word "FINAL".
You don't have a final fantasy, and then continue to have 7 more. Ridiculous!
Obviously, it wasn't as final as they said.
Maybe they spelled it wrong?
Maybe they meant Finial Fantasy. Perhaps some architect somewhere had these crazy finial fantasys?
Now that would make sense.
Square made the 1st Final Fantasy as they thought this might be their last game due to them struggling.... Dont think that applies to the 50+ other times they made a Final Fantasy game
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
UnrealGGecko wrote: ↑Tue Aug 17, 2021 10:30 am
Square made the 1st Final Fantasy as they thought this might be their last game due to them struggling.... Dont think that applies to the 50+ other times they made a Final Fantasy game
Well, it was the Final time they would have a Fantasy about where to get money from.
This pun was brought to you by courtesy of Axon Research Corporation. Axon, you imagine the future, we build it.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
I see that's how you're latching the crown – by making people not know what to say! Well, hereself's what I have to say. (So meta!)
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
"There's something gross in the fridge today, It's green and growing hair.
It's been there since July!
If you can name the object in that baggie over there,
Then mister, you're a better man than I..."
— "Weird Al" Yankovic, "Livin' in the Fridge"
Something hideous is lurking in the dark, eldritch depths of... your crisper drawer.
Interesting things breed in the depth of the refrigerator. Anyone who has ever had to clean one out can attest to that: foul-smelling, congealed mac 'n' cheese, shrivelled carrots and "furry" meat. The TV fridge, however, is another beast entirely. On TV, when life grows on your food, it is more than just life: it is sentient, multicellular and intelligent life. The back of your average comedy fridge is a breeding ground for all kinds of biological horrors — from oozing green slime to entire sapient races of leftover lasagna people to pasta-tentacled Eldritch Abominations. Creatures bred in the depths of an old Tupperware container make excellent Monster of the Week fodder.
Some shows may extend this trope to other flagrant displays of bad housekeeping, creating life from unwashed underwear and the dust under the bed. We honor them here as well. They obey the spirit of this trope, if not the letter. When the filth has conquered entire rooms or even the house itself, you have Trash of the Titans.
Subtrope of Creating Life Is Unforeseen. Contrast Empty Fridge, Empty Life. Unrelated to Fridge Horror. Not to be confused with It Came from the Sink.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
In Fighting Games, combos are technically defined as any combination of attacks where if the first hit lands, the opponent will be unable to dodge or block the hits that soon follow — indeed, the character will be unable to do anything since they are being struck too quickly to even recover from hitstun.
The ability to string together very long and damaging Combos is a mark of skill among the elite gamers, but if a player can make their fighter string together a nearly infinite sequence of hits, with the opponent unable to escape the inevitable Death Of A Thousand Punches, how does a game developer keep Combos from becoming a Game-Breaker?
Enter the Combo Breaker: A game mechanic that allows a player to escape from the middle of a combo attack so they can retaliate while the opponent is open, rather than stand there helplessly, as their Hit Points are battered away. Depending on the game, this may involve a separate button combination rather than the usual defensive command, or it may incur some kind of cost to discourage players from overusing it, such as relying on a power gauge, or being Cast from Hit Points.
Thus, a truly skilled fighter must not only master the ability to string hits together to make combos, but also master the ability to escape from them as well. Should two players who have mastered the Combo Breaker technique fight head-to-head, the ensuing battle will involve a lot of tactical improvisation as the two fighters continuously break out from underneath their opponent's attacks.
Since it usually just requires precise timing and\or quick reactions, it's all too tempting to make AI very good at this to compensate for its shortcomings elsewhere. See Computers Are Fast.
Compare Recovery Attack, another ability to break being hit repeatedly.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
Gustavo6046 wrote: ↑Tue Oct 19, 2021 11:21 pm
*sneaks into the room and noms some potato chips*
*the potato chips came from the fridge, they were near a sentient, sapient... something, some cells of which rested for quite some time on them*
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.