Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 0d17e.html
MH-AsthenosphereAL
Re: MH-AsthenosphereAL
Converts well to a MH map - essentially linear but with interesting diversions - again an absorbing challenge for a single player
My only 'complaint' is the more or less immediate attack upon starting the map - not particularly keen on that kind of thing before I've worked out where I am or what's going on - but not a major gripe.
Only this in the log
My only 'complaint' is the more or less immediate attack upon starting the map - not particularly keen on that kind of thing before I've worked out where I am or what's going on - but not a major gripe.
Only this in the log
Code: Select all
Log: Pupae8 fell out of the world!
(Not that having one less of those abominable creatures to have to deal with is a bad thing)
Re: MH-AsthenosphereAL
You talk about safe start?
There almost safe start. few tentacles and puppaes can not be a big problem. Kill'em and explore where you are.
Re: MH-AsthenosphereAL
Yeah, you're right of course.
Playing right through I noticed this in the log
Code: Select all
Log: Behemoth5 fell out of the world!
Re: MH-AsthenosphereAL
Both TeamCannons are partially placed in the ceiling and therefore do not shoot automatically (see pic). Just move them down until collision cylinder is out of the ceiling. (See also Wiki)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett