MH-AsthenosphereAL

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-AsthenosphereAL

Post by Buggie » Mon Nov 08, 2021 12:48 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 0d17e.html
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MH-AsthenosphereALv1.7z
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Last edited by Buggie on Thu Dec 02, 2021 11:41 am, edited 1 time in total.

Buggie
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Re: MH-AsthenosphereAL

Post by Buggie » Mon Nov 08, 2021 12:49 am

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OjitroC
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Re: MH-AsthenosphereAL

Post by OjitroC » Mon Nov 08, 2021 4:18 pm

Converts well to a MH map - essentially linear but with interesting diversions - again an absorbing challenge for a single player :tu:

My only 'complaint' is the more or less immediate attack upon starting the map - not particularly keen on that kind of thing before I've worked out where I am or what's going on - but not a major gripe.

Only this in the log

Code: Select all

Log: Pupae8 fell out of the world!

(Not that having one less of those abominable creatures to have to deal with is a bad thing)

Buggie
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Re: MH-AsthenosphereAL

Post by Buggie » Mon Nov 08, 2021 6:31 pm

OjitroC wrote:
Mon Nov 08, 2021 4:18 pm
My only 'complaint' is the more or less immediate attack upon starting the map - not particularly keen on that kind of thing before I've worked out where I am or what's going on - but not a major gripe.
You talk about safe start?
There almost safe start. few tentacles and puppaes can not be a big problem. Kill'em and explore where you are.

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OjitroC
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Re: MH-AsthenosphereAL

Post by OjitroC » Mon Nov 08, 2021 8:09 pm

Buggie wrote:
Mon Nov 08, 2021 6:31 pm
You talk about safe start?
There almost safe start. few tentacles and puppaes can not be a big problem. Kill'em and explore where you are.
Yeah, you're right of course.

Playing right through I noticed this in the log

Code: Select all

Log: Behemoth5 fell out of the world!

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Hitman
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Re: MH-AsthenosphereAL

Post by Hitman » Mon Nov 08, 2021 9:37 pm

Thx, added to my servers..

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Barbie
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Re: MH-AsthenosphereAL

Post by Barbie » Fri Nov 19, 2021 12:50 am

Both TeamCannons are partially placed in the ceiling and therefore do not shoot automatically (see pic). Just move them down until collision cylinder is out of the ceiling. (See also Wiki)
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Buggie
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Re: MH-AsthenosphereAL

Post by Buggie » Thu Dec 02, 2021 11:41 am

v1

- fixed issues

Updated in the first post: viewtopic.php?p=132233#p132233