Back in the Awesome Mapping Contest a couple years ago, a goof-up happened. There was time between judging the winners and releasing the map pack, when everyone could polish up their maps for final release. I fixed up my map (DM-AMC-2040), sent it in, and stopped thinking about UT since I was pretty badly burned out after working on it. Problem is, that polished-up version never actually made it into the release, and I never realized it because "Oh, I already have my map, I don't need to re-download it." Whoops.
I only realized something was wrong after seeing some of Buggie's posts about their MH conversion of the map, and wondering, "How is that there? I thought I fixed that before release. And didn't I change those textures?" Turns out I did make those changes, but they never made it to the map pack. Sorry, Buggie!
So, here is DM-AMC-2041. I spent some time fixing it up a tiny bit further than the initial polish pass, so now this fully-realized version of the map can finally see the light of day. The new name is intentional, so as not to mess things up for people who already have any versions of the original release.
Map Name: Metropia 2041
Map Type: Deathmatch
Players: 16+ (35 playerstarts)
Theme: Urban / futuristic city
The map is loosely based on Phantom 2040 for Sega Genesis.
It has a few custom textures, some Photoshopped from stock UT textures, and some made up from photos around the house.
Changes from DM-AMC-2040:
- Fixed BSP holes. So many BSP holes. I think I got all of them, except for one little "pothole" you can just jump back out of.
- Added invisible collision hulls between the floating platforms over the street, so you can run right across.
- Texture overhaul of the Wildlife Museum, including some exhibit labels
- Motion blurred textures for the train tunnel
- Misc item and texture changes throughout
- Added pathing and teleporters for bots and players that get knocked out of bounds. I didn't account for every possibility, just some of the likely ones.
- Added a secret area!