I wonder how many people are now clicking on this topic expecting a new version of the mod, when there's actually none...
I mean, I did an April Fools this year: viewtopic.php?f=8&t=14496
, but it was a one time thing.
Since this subject came up again, I will say the following: I did eventually want to do a NW4-ish mod (and still do to an extent).
I have planned for it, I know pretty much what I want to do and how I want to do it, and I know I have the means and ability to do it, so although I got older in the meanwhile, I also matured my own skills to a large extent (especially in coding).
By "NW4-ish" I mean that the basic idea was to make something at "NW4-quality" (imagine another leap, like the one from NW2 to NW3, but now from NW3 to something else), but rather than creating specific weapons, my intention was to build a mod where you could build your own weapons in, mix and matching parts (NOT CoD style, I mean the weapon as a whole, but NOT like Minecraft or Lego either...), use your own loadouts in servers, share them with other players, and even creating your own parts, down to the very material and "atomic composition" of some of the stuff, and make it a more "physically-aware" mod, something where effects would be generated by what you effectively set up in these parts, and where they would effectively interact with other effects from other weapons.
If it sounds way too ambitious, it's because it really is very very ambitious
, but as arrogant as it may sound, I honestly think I could pull it off.
Whether the community would like it in the end or not would be a different question altogether, especially if expectations are set too high.
Because of its modularity at the end, then it could be used to create other weapon mods more easily, such as an actual "NW4", or even other mods like FF where designers like Paper wouldn't have to worry about code at all, and could build their own dream mod without having to worry about code or what works and what doesn't.
This is the ambition I had for years, and still have, and whether it's for UT99 or some other game or engine, I really want to give it a try someday.
it's very very unlikely I will ever actually be able to build something like it, because of the usual suspect: time
, and also, to a large extent (to be sincere), motivation.
While I do development for a living, as much as I like doing it both as a job and in some of my free time, there's always a limit to the motivation in actually doing something, especially for a game that is not nearly as active as even a few years ago, so even if I did create this and it got to be a small success, I don't think there would be that many people at least trying it out, at least to the point that would justify the development itself.
The new patches are quite good and are a great source of motivation though, and solved a lot of problems that did make some players come back and rediscover the game, but besides its age it's a game that you still need to pay for instead of being free, and that limits who's even willing to give it a try, let alone trying new mods and such, especially with great free to play games like Apex Legends (which I personally play a LOT).
Maybe one day if I win the lottery or something I can free up enough time to justify in dedicating to stuff like this again
, otherwise I have bigger things to worry about and dedicate my time to.
So there you have it folks.
TankBeef wrote: ↑
Mon Nov 22, 2021 8:42 pm
But...I think he is at least doing something for the NRMC, some sort of psychedelic Pink Floyd style stuff maybe?
As for NRMC, I have actually decided to quit and I won't contribute with a map for the contest this time.
The package I was doing to be used in maps is currently on hold in terms of development as well, although I do intend to finish it someday.
The package took too long to develop (although I am quite happy with it), and so developing a good map within such a short time before the deadline would be very unlikely to pull off for me, it would just be a stressful experience rather than a pleasant one, and upon seeing a fair number of great maps for the contest I think that NRMC is already set for success regardless.
Plus, while I was developing this package, I put on hold a much more important project of mine I have been working for quite some years (part of which is already used in some important stuff), as a way to take a break from it as well, but now I really really have to work on it again if I ever want to finish it fully, to be able to then use it myself for some important stuff, so for the time being that's the only project I will actually work on.