MH-Desolate][

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
Buggie
Godlike
Posts: 2733
Joined: Sat Mar 21, 2020 5:32 am

MH-Desolate][

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... edcdb.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-Desolate][v0.7z
(2.3 MiB) Downloaded 32 times
User avatar
Barbie
Godlike
Posts: 2802
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Desolate][

Post by Barbie »

At first player start all weapons are available, but on second (or third?) are not.
Also I noticed that the "Shortcut" or other teleporter often leads into an area that has not been cleared of monsters yet. Without having the translocator handy it is a kind of suicide.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
Godlike
Posts: 2733
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Desolate][

Post by Buggie »

There only one player start. All other is destination for shortcut.
User avatar
Barbie
Godlike
Posts: 2802
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Desolate][

Post by Barbie »

Huh? I'm sure I respawned at another location but the start. Or was it at another one of your maps? Cannot remember clearly.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
Posts: 2802
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Desolate][

Post by Barbie »

A thing I cannot fix by a MapPatcher is the looping Sound'mutts.Music' (@SpecialEvent5) in the end scene: it loops until the map is unloaded and therefore interferes with the possible music that starts at game end. Do you have an idea how to manage this? (See ending a looping sound also.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
Godlike
Posts: 2733
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Desolate][

Post by Buggie »

I try reproduce problem locally and fail.
I start map, enter "causeevent boom". And wait cutscene end.
v436 - music play, but after announcer say "Congrulations, you are win" it stops.
v469b and v469c - music not play at all. idk why.
On your server with v469c client music not loop at all. it play once and stopped. Sometime silence, then end game and start play your end game.
Never hear any mix of it with end music.

How reproduce issue?
User avatar
Barbie
Godlike
Posts: 2802
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Desolate][

Post by Barbie »

Buggie wrote: Sat Dec 11, 2021 12:29 am How reproduce issue?
I made a small test map by loading MH-Desolate][V0, removing all unnecessary Actors and adding a MonsterEnd, that triggers another SpecialEvent that plays another looping sound. The Trigger in the middle starts the looping sound Sound'mutts.Music'.
With v436 the Sound'mutts.Music' stops when Sound'SBDancersV2.BarbiesWorld' starts, with v469c both sounds are played.
(I left out MonsterHunt.u in the package because I assume everyone have it.)
Attachments
MH-Desolate][V0Test.7z
(3.5 MiB) Downloaded 6 times
Desolate][V0Test.unr.jpg
Desolate][V0Test.unr.jpg (42.86 KiB) Viewed 225 times
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
Godlike
Posts: 2733
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Desolate][

Post by Buggie »

Yea. I already fill bug report from my previous post: https://github.com/OldUnreal/UnrealTour ... issues/636

This is OpenAL bug.

Return map: I not decide how to fix this issue. Possible it be special actor without looping sound.
Post Reply