MH-Wolf

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Buggie
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MH-Wolf

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... e95bb.html
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MH-WolfV1.7z
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Last edited by Buggie on Fri Feb 11, 2022 1:15 am, edited 1 time in total.
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OjitroC
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Re: MH-Wolf

Post by OjitroC »

Certainly converts well to a MH map :gj:

Had two or three of these in the log

Code: Select all

ScriptWarning: Counter MH-WolfV0.Counter0 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
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Barbie
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Re: MH-Wolf

Post by Barbie »

OjitroC wrote: Mon Dec 20, 2021 9:31 pm Had two or three of these in the log

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ScriptWarning: Counter MH-WolfV0.Counter0 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
That counter counts died monsters. Maybe the monster was destroyed between raising its event on death and the processing the event by the counter.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-Wolf

Post by Buggie »

Monster killed by something which not pawn. So EvenInstigator is None. Typical when monsters killed by mortar or mover.
In upcoming v469c this warning fixed.
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OjitroC
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Re: MH-Wolf

Post by OjitroC »

Buggie wrote: Mon Dec 20, 2021 11:57 pm Monster killed by something which not pawn. So EvenInstigator is None. Typical when monsters killed by mortar or mover.
So could get that scriptwarning if a monster is killed by an auto-cannon? Which is what might have happened though perhaps a monster fell into the vacuum zone?
Buggie
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Re: MH-Wolf

Post by Buggie »

TeamCannon is Pawn. v436 with VacuumZone not show this message. But if monster killed by placed projectile (same as mortar do) - yes.

Automatically merged

There mortar at the end of map. So when it blow up monsters this warning happen.
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OjitroC
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Re: MH-Wolf

Post by OjitroC »

The screen shaking from the firing of the 'big guns' makes this map unpleasant to play after a certain point - in my view, the shaking is excessive - I don't know what other people think but it would be nice if it could be toned down somewhat. I must confess it became too unpleasant for me to continue to play (the hundred or so tentacles in the big gun area seemed somewhat OTT as well :P ).

Not directly related to this map, though it does occur when playing it, but is it possible to get rid of these messages which flood the log

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ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.TeamGamePlus.FindPlayerStart:0443) Accessed None 'PlayerReplicationInfo'
ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.DeathMatchPlus.ChangeName:0085) Accessed None 'PlayerReplicationInfo'
Buggie
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Re: MH-Wolf

Post by Buggie »

It is challenge, not easy walk with weapons and monsters.
You can fast run and disable cannon. Possible with die.

This messages come from UT bug, when SkkarjTroopers turn to "players" and script not able get their PlayerReplicationInfo.
https://github.com/OldUnreal/UnrealTour ... issues/415
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OjitroC
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Re: MH-Wolf

Post by OjitroC »

Buggie wrote: Wed Dec 22, 2021 10:46 pm It is challenge, not easy walk with weapons and monsters.
You can fast run and disable cannon. Possible with die.
You could run fast, sure, if you could see where to run to (and, of course, if you know the cannon can be disabled). I'm sure it would still be a challenge even if it didn't shake so much as to seriously disturb one's vision. Oh well, not a map I'll play again.
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sektor2111
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Re: MH-Wolf

Post by sektor2111 »

OjitroC wrote: Wed Dec 22, 2021 10:02 pm Not directly related to this map, though it does occur when playing it, but is it possible to get rid of these messages which flood the log

Code: Select all

ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.TeamGamePlus.FindPlayerStart:0443) Accessed None 'PlayerReplicationInfo'
ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.DeathMatchPlus.ChangeName:0085) Accessed None 'PlayerReplicationInfo'
This would be the X-th discussion toward monster going bIsPlayer, just for touching a stupid weapon - complain at Epic for this flood or... use a fixed MonsterHunt.
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Barbie
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Re: MH-Wolf

Post by Barbie »

There is a name collision with the music file:

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ut99@ubuntu-x32:~/ut-server/Music$ find -iname "wolf.umx" -exec ls -l {} ";"
-r--r--r-- 1 ut99 ut99 6068390 Jun  2  2013 ./Wolf.umx
-rwxr-xr-x 1 ut99 ut99 2336321 Aug 21  2000 ./wolf.umx
Is it possible to change the name of the music file "wolf.umx" to an unique one?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-Wolf

Post by Buggie »

v1

- Music changed to wolf2.wolf2.
- fix movers time for net.
- update internal classes.
- make visible mh end.

Updated at first post: viewtopic.php?f=5&t=14949
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