[Release]DM-Station64
- Pikko
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[Release]DM-Station64
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- DM-Station64.rar
- (7.28 MiB) Downloaded 35 times
Maps by Dr.Pikko
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
Re: [Release]DM-Station64
Loved it, Pikko is really good at making DM maps. The skybox looks very strange in my game:
I'm not sure what's going on here, it could be a video driver issue, but that's just my guess.
Anyway great map Pikko
I'm not sure what's going on here, it could be a video driver issue, but that's just my guess.
Anyway great map Pikko
Somewhere in Nevada...
- Pikko
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Re: [Release]DM-Station64
Maps by Dr.Pikko
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
- NemesisNeS
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Re: [Release]DM-Station64
Works great and I like the atmosphere of the map. Lots of room to camp and maneuver around. Great job!
Feeling the urge to kill people who put up links with advertisements....
Re: [Release]DM-Station64
Killer map.
Fun factor, you did a good job. It feels like 3 mappers combined for a certain aspect from each.
Fun factor, you did a good job. It feels like 3 mappers combined for a certain aspect from each.
Binary Space Partitioning
- sektor2111
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Re: [Release]DM-Station64
If ONE mapper or ONE Hundred mappers did this, map will find a place in public MGS server because has PATHS compatible even with bigger boys, in which Movers-Lifts will respond at non-player DM creatures and all goodies. Greetings, Pikko !
Re: [Release]DM-Station64
Im curious who are (for you) those 3 mappers, would you like to share your thoughs with us sir?NemesisNeS wrote: ↑Thu Dec 23, 2021 11:46 pm Works great and I like the atmosphere of the map. Lots of room to camp and maneuver around. Great job!
- NemesisNeS
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Re: [Release]DM-Station64
I never mentioned three mappers mate
Feeling the urge to kill people who put up links with advertisements....
Re: [Release]DM-Station64
lOL My brandy did the work making to me doing a mistake when writing here...actually it was directed to red_fist
- NemesisNeS
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Re: [Release]DM-Station64
It's cool mate! It happened to me when I used to drink seven years ago. No harm done!
Feeling the urge to kill people who put up links with advertisements....
- fudgonaut
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Re: [Release]DM-Station64
I definitely sense some FraGnBraG influence. Looking forward to trying out this map when I get home to my computer
25 Anniversary Map Signup
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My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
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Re: [Release]DM-Station64
Well I wasn't meaning mappers, but techniques, it is fast paced action, but also looks good along with strategy.darksonny wrote: ↑Fri Dec 24, 2021 1:42 pmIm curious who are (for you) those 3 mappers, would you like to share your thoughs with us sir?NemesisNeS wrote: ↑Thu Dec 23, 2021 11:46 pm Works great and I like the atmosphere of the map. Lots of room to camp and maneuver around. Great job!
Binary Space Partitioning
- sektor2111
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Re: [Release]DM-Station64
Based on my understanding, some people are trying harder to put details which UT is not really having or they don't understand well textures. However, this map for me is usable even if as visual aspect it has issues which to me are not really logic.
Certain floor texture "RUSTY_FLOOR" where is placed some ammo is BLACK. The same is for whatever light "SH_LIGHT_04".
Certain floor texture "RUSTY_FLOOR" where is placed some ammo is BLACK. The same is for whatever light "SH_LIGHT_04".
In conclusion, if anyone else than Pikko has touched geometry - Textures - he/she has only ruined them filling MyLevel with black junks.
Re: [Release]DM-Station64
No, those textures are fine both in the Editor and in the game in 469b.sektor2111 wrote: ↑Sat Dec 25, 2021 6:57 am Certain floor texture "RUSTY_FLOOR" where is placed some ammo is BLACK. The same is for whatever light "SH_LIGHT_04".
Rusty_Floor
SH_Light_04 Perhaps it's to do with the renderer you use in the Editor? My screenshots were taken using D3D9.
The Editor log (469b Editor) does say
Code: Select all
Log: The compressed mipmaps of texture MyLevel.Floor.rusty_floor contained invalid data. We will try to use the uncompressed mipmaps instead.
Log: The compressed mipmaps of texture MyLevel.Light.sh_light_04 contained invalid data. We will try to use the uncompressed mipmaps instead.
------------------------------------- EDIT -----------------------------------------
In 436 using EXUOpenGL in both the Editor and in the game, those two textures show up white for me. So, yes, there is a problem with those textures in 436 (I can't use D3D9 in 436 so no idea if that works OK).
For at least 6 other textures in the map the log reports "The compressed mipmaps of texture ... contained invalid data. We will try to use the uncompressed mipmaps instead" when using 469.