MH-Approach
MH-Approach
Conversion for MonsterHunt this map:
http://medor.no-ip.org/index.php?dir=Ma ... proach.zip
http://medor.no-ip.org/index.php?dir=Ma ... proach.zip
Re: MH-Approach
A fun and fascinating map - really like the design and the textures (which don't seem to be used much elsewhere) - makes for a good MH experience
Re: MH-Approach
Awesome map, nice atmosphere for MH.
Didn't knew the AS version as well.
Some nice and unique textures indeed.
Thanks!
Didn't knew the AS version as well.
Some nice and unique textures indeed.
Thanks!
Re: MH-Approach
Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support . Great job on the conversion Buggie
Somewhere in Nevada...
Re: MH-Approach
Only a small thing: the spider should be orthogonal to its net but online it is vertical.
<EDIT>And a question: what is SpecialEvent5 for?
<EDIT2>
Dispatcher3 goes wild: Event 'SpectatorCamMover' does not exist, Event 'WinchFloorMover' covers the lava hole again.
<EDIT>And a question: what is SpecialEvent5 for?
Code: Select all
Begin Actor Class=SpecialEvent Name=SpecialEvent5
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Barrier"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-5376.000000,Y=-3136.000000,Z=-192.000000)
OldLocation=(X=-5376.000000,Y=-3136.000000,Z=-192.000000)
bSelected=True
Name="SpecialEvent5"
End Actor
Dispatcher3 goes wild: Event 'SpectatorCamMover' does not exist, Event 'WinchFloorMover' covers the lava hole again.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: MH-Approach
I run v469c server. v436 client and v469c - on both spider rotated properly.
Spider is TriggeredDeath with Mesh. So if you replace it via TriggeredDeathSB, then this possible reason if you miss set Rotation or something else.
Automatically merged
For fix bug: https://github.com/OldUnreal/UnrealTour ... issues/577
It attached to AttachMover4, and to it attached Moon0.
So on client attach chain broken and double movement not happen.
Automatically merged
Look like left from early beta.
Re: MH-Approach
Again you hit the mark - I've never thought that setting rotation for a TriggeredDeath is useful.
Buggie wrote: ↑Sun Dec 26, 2021 8:02 amFor fix bug: https://github.com/OldUnreal/UnrealTour ... issues/577
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: MH-Approach
What has to do TriggeredDeath's rotation with purpose of this actor making monsters to ghost around ?
Barbie says:
Code: Select all
Fix for UnrealShare.TriggeredDeath: if touching Actor is a ScriptedPawn, it
will be destroyed.
Then... sektor has learned over time a simple lesson: This
Like I specified... any of these maps if will capture my attention, it will be converted to MonsterHunt as it should, no buggers, no useless "defender" stuff, no ruined actors coming from factory, just a NORMAL MH map similar to MH-Overlord, MH-AS-RookV3, etc.
-
- Novice
- Posts: 29
- Joined: Sun Feb 06, 2022 2:16 pm
Re: MH-Approach
At the start. Not solid wall– place the x-loc into and player stuck.
See_U_later_buggiE
See_U_later_buggiE
- Attachments
-
- MH_Approach_bug_2022_02_13_nbd.gif (81.33 KiB) Viewed 339 times
Re: MH-Approach
Put a plant or a box on it.Man_With_No_Body wrote: ↑Sun Feb 13, 2022 3:48 pm At the start. Not solid wall– place the x-loc into and player stuck.
Automatically merged
Nothing.sektor2111 wrote: ↑Sun Dec 26, 2021 9:45 amWhat has to do TriggeredDeath's rotation with purpose of this actor making monsters to ghost around ?
If you look at the two pics above: the first is how mapper has orientated the spider on the net: orthogonal. Because my Game controller replaces that spider (a TriggeredDeath) but did not respect original's rotation, you see it in second pic that the spider has rot(0, 0, 0).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- SteadZ
- Average
- Posts: 67
- Joined: Mon Mar 10, 2014 11:19 pm
- Personal rank: 1337
- Location: Scotland
- Contact:
Re: MH-Approach
That's because the *actual* original map is BT-Approach by NuLL: CTF-BT-ApproachV3Aspide wrote: ↑Thu Dec 02, 2021 12:30 am Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support . Great job on the conversion Buggie
So this is in fact a bastardised version of a bastardised version