Can't get rid of .ngLog stats spam

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Berserker
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Can't get rid of .ngLog stats spam

Post by Berserker »

Hey guys!
I have am running into a very strange "bug" with my server config (469b server). How do I get rid of the Unreal.ngLog stat spam? In my UT ini, I have set bLocalLog=False, and I have also disabled every possible Log line I could find and I still get the ngWorld stats log spam. They pile up on my C:\ drive, despite my server directory not being in C:\ in the first place.. It is a very strange bug that I can not find a fix for it. Let me know if some of you have any clues on what's going on. Thanks!
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TankBeef
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Re: Can't get rid of .ngLog stats spam

Post by TankBeef »

Hmmm, and what if you test temporarily replacing the ini with the default one, just to check if the spam stops?
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Re: Can't get rid of .ngLog stats spam

Post by Berserker »

TankBeef wrote: Tue Jan 18, 2022 4:10 pm Hmmm, and what if you test temporarily replacing the ini with the default one, just to check if the spam stops?
Sure, I will let you know when I test it.
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UT Sniper (SJA94)
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Re: Can't get rid of .ngLog stats spam

Post by UT Sniper (SJA94) »

It's a bug, the default ini had a line as blank meaning worldLogs are created in C:/, fixed for 469C.

https://github.com/OldUnreal/UnrealTour ... issues/482


Change WorldLogDir= to WorldLogDir=../Logs for them to spawn in the correct folder. In the [Engine.StatLog] section.


My Engine.GameInfo log settings.
bLocalLog=False
bWorldLog=False
bBatchLocal=False
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Re: Can't get rid of .ngLog stats spam

Post by Berserker »

UT Sniper (SJA94) wrote: Tue Jan 18, 2022 8:02 pm It's a bug, the default ini had a line as blank meaning worldLogs are created in C:/, fixed for 469C.

https://github.com/OldUnreal/UnrealTour ... issues/482


Change WorldLogDir= to WorldLogDir=../Logs for them to spawn in the correct folder. In the [Engine.StatLog] section.


My Engine.GameInfo log settings.
bLocalLog=False
bWorldLog=False
bBatchLocal=False
Thank you, that fixed the log paths and now they are in the correct folder. However, even with those settings set to false, ngLogs are still being made.
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