MH-Coup

Tutorials and discussions about Mapping - Introduce your own ones!
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Buggie
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MH-Coup

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 4c288.html
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MH-CoupV1.7z
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Last edited by Buggie on Fri Jan 28, 2022 2:11 am, edited 1 time in total.
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OjitroC
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Re: MH-Coup

Post by OjitroC »

Nice small map this - one of a number of AS maps that I have 'converted' to DM to use with MonsterSpawn.
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EvilGrins
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Re: MH-Coup

Post by EvilGrins »

Little fuzzy on why there are LavaSlith in a snowy location, but otherwise it looks good.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: MH-Coup

Post by OjitroC »

EvilGrins wrote: Mon Jan 24, 2022 10:11 pm Little fuzzy on why there are LavaSlith in a snowy location, but otherwise it looks good.
MH maps don't tend to follow the lore of the Unreal Universe in the same way that SP maps do, so the 'environmental' monsters (those that occur naturally rather than being allies of or subjugated by the Skaarj) are often found outside their natural habitat - tentacles in modern or well-used buildings for example.

Perhaps the rarely seen Snow Slith would be an alternative to the LavaSlith - it fires snowballs of course (there are a few examples in winter/Xmas themed MH maps - a Thunderbolt map comes to mind where the Slith fire Stinger projectiles though icicles from NW3's Freezer would be more authentic).
Buggie
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Re: MH-Coup

Post by Buggie »

v1

- add secret udmage.
- add secret shield.
- fix dead spot.
- fix 2 endless holes (broken bsp).
- fix 2 broken terrain brushes.

Updated in the first post: viewtopic.php?p=133776#p133776
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