The what now?!?Gustavo6046 wrote: ↑Sat Jan 29, 2022 12:08 pmAh dammit, the adrenaline from playing grenade hot potato with EvilGrins is getting to me again.
Last Post Standing, the sequel
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Re: Last Post Standing, the sequel
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http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Last Post Standing, the sequel
Technologically Advanced Foe
President Whitmore: Can they be killed?
Dr. Okun: Their bodies are just as frail as ours. These two died in the crash, the other a few weeks later. You just have to get through their technology, which is, sorry to say, far more advanced.
— Independence Day
The type of enemy that completely outclasses you on a technological level.
This enemy is common in Alien Invasion stories, both large-scale (aliens from another world) and small-scale (aliens from another continent). Time travel often involves it as well; the Conqueror from the Future in particular abuses this to a point. The Mad Scientist is also this sort of enemy unless there is an equal intellect on the side of the heroes, especially if said Mad Scientist specializes in robotics, computers, or direct weapons.
Realistically, there's little you can do against an enemy like this short of completely outnumbering them or stealing their technology—and oftentimes, that doesn't work either.
Subtrope of Outside-Context Problem. See also Higher-Tech Species (when having the highest tech out of any group is their species hat), Sufficiently Advanced Alien (for when you're really outclassed) and Rock Beats Laser (when you manage to win despite your disadvantage).
President Whitmore: Can they be killed?
Dr. Okun: Their bodies are just as frail as ours. These two died in the crash, the other a few weeks later. You just have to get through their technology, which is, sorry to say, far more advanced.
— Independence Day
The type of enemy that completely outclasses you on a technological level.
This enemy is common in Alien Invasion stories, both large-scale (aliens from another world) and small-scale (aliens from another continent). Time travel often involves it as well; the Conqueror from the Future in particular abuses this to a point. The Mad Scientist is also this sort of enemy unless there is an equal intellect on the side of the heroes, especially if said Mad Scientist specializes in robotics, computers, or direct weapons.
Realistically, there's little you can do against an enemy like this short of completely outnumbering them or stealing their technology—and oftentimes, that doesn't work either.
Subtrope of Outside-Context Problem. See also Higher-Tech Species (when having the highest tech out of any group is their species hat), Sufficiently Advanced Alien (for when you're really outclassed) and Rock Beats Laser (when you manage to win despite your disadvantage).
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
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Re: Last Post Standing, the sequel
Oops, almost forgot this is a thing. Just kidding, I remembered all along.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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Re: Last Post Standing, the sequel
Liar.Gustavo6046 wrote: ↑Thu Mar 03, 2022 12:38 am Oops, almost forgot this is a thing. Just kidding, I remembered all along.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Last Post Standing, the sequel
I do not yield to these allegations, pfft.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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Re: Last Post Standing, the sequel
The sequel huh? I'm game... The mods may have an advantage, but I know a few relentless people (cough, myself, cough) who will do everything they can to be the last post standing... If I'm not too busy!
Feeling the urge to kill people who put up links with advertisements....

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Re: Last Post Standing, the sequel
Advantage? The mods? Pff, bah, you amuse me.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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Re: Last Post Standing, the sequel
It's been noted before...
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Last Post Standing, the sequel
Oh I know it was stated, they don't stand a chance this time around. NO CHEATING! 

Feeling the urge to kill people who put up links with advertisements....

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Re: Last Post Standing, the sequel
Not against me!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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Re: Last Post Standing, the sequel
LMAO!
Feeling the urge to kill people who put up links with advertisements....

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Re: Last Post Standing, the sequel
What Do You Mean, It Wasn't Made on Drugs?
Otto: Whoa! A talking dog! What were you guys smokin' when you came up with that?
David X. Cohen: We were eating rotisserie chicken.
— The Simpsons
Any work whose creation seems to have involved large amounts of hallucinogens, cocaine, crack, or any other illicit substance that makes people think really weird ideas are also really good ones. The plot hinges on bizarre transformations, freakish-looking creatures, and nonsensical actions that only seem to make sense in realms of logic far removed from your own. That it was the product of a drugged mind looks like a foregone conclusion.
And then you find out that it most certainly wasn't.
The creator claims that they weren't taking drugs — or at least weren't taking them then — or the creator just doesn't seem like a person who would take drugs of any sort.
A sad implication of this mindset is the misconception that truly creative works demand the use of mind-altering drugs — which, if you are a creator who wasn't taking drugs but gets this accusation leveled at your work, can be something highly insulting (as it diminishes a creator's own creativity and inventiveness). And in real life, meaningfully composing any work of art (or doing anything more complex than opening a door, for that matter) is borderline impossible when tripping on hallucinogens like DMT or mescaline. Most admitted users of psychedelics tend to do their work between trips, not during (whether or not said work is inspired by the trips).note Stuff like cocaine doesn't, in normal doses, actually make you hallucinate or think trippy things, though it does make doing more cocaine sound like a fantastic idea, and heroic single doses or a long history of heavy cocaine use has been documented to cause psychotic breaks of one kind or another.
Creators with Bipolar Disorder are prone to this, as manic phases create symptoms that are similar to drug intoxication. As mania can loosely be considered the real-life equivalent of The Madness Place, it's unsurprising that quite a number of magna opera are created under such circumstances, but a manic phase can just as easily be the source of a 500-page Author Tract on Word Salad Philosophy that has even the author baffled when they stabilize.
Commonly uttered in response to a Widget Series, Big-Lipped Alligator Moment, a particularly egregious Makes Just as Much Sense in Context moment, or Dada Ad. Compare with Mind Screw (which refers to works that are densely symbolic and/or surreal) and of course This Is Your Premise on Drugs. And enjoy this Onion AV Club inventory of notably trippy children's shows.
Otto: Whoa! A talking dog! What were you guys smokin' when you came up with that?
David X. Cohen: We were eating rotisserie chicken.
— The Simpsons
Any work whose creation seems to have involved large amounts of hallucinogens, cocaine, crack, or any other illicit substance that makes people think really weird ideas are also really good ones. The plot hinges on bizarre transformations, freakish-looking creatures, and nonsensical actions that only seem to make sense in realms of logic far removed from your own. That it was the product of a drugged mind looks like a foregone conclusion.
And then you find out that it most certainly wasn't.
The creator claims that they weren't taking drugs — or at least weren't taking them then — or the creator just doesn't seem like a person who would take drugs of any sort.
A sad implication of this mindset is the misconception that truly creative works demand the use of mind-altering drugs — which, if you are a creator who wasn't taking drugs but gets this accusation leveled at your work, can be something highly insulting (as it diminishes a creator's own creativity and inventiveness). And in real life, meaningfully composing any work of art (or doing anything more complex than opening a door, for that matter) is borderline impossible when tripping on hallucinogens like DMT or mescaline. Most admitted users of psychedelics tend to do their work between trips, not during (whether or not said work is inspired by the trips).note Stuff like cocaine doesn't, in normal doses, actually make you hallucinate or think trippy things, though it does make doing more cocaine sound like a fantastic idea, and heroic single doses or a long history of heavy cocaine use has been documented to cause psychotic breaks of one kind or another.
Creators with Bipolar Disorder are prone to this, as manic phases create symptoms that are similar to drug intoxication. As mania can loosely be considered the real-life equivalent of The Madness Place, it's unsurprising that quite a number of magna opera are created under such circumstances, but a manic phase can just as easily be the source of a 500-page Author Tract on Word Salad Philosophy that has even the author baffled when they stabilize.
Commonly uttered in response to a Widget Series, Big-Lipped Alligator Moment, a particularly egregious Makes Just as Much Sense in Context moment, or Dada Ad. Compare with Mind Screw (which refers to works that are densely symbolic and/or surreal) and of course This Is Your Premise on Drugs. And enjoy this Onion AV Club inventory of notably trippy children's shows.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
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Re: Last Post Standing, the sequel
This ^ makes way too much sense! Thanks Neon_Knight!
Feeling the urge to kill people who put up links with advertisements....

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Re: Last Post Standing, the sequel
I know! Together we can tank on 'em

"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
Re: Last Post Standing, the sequel
Look at the screenshot I just to...

...Wait, ain't this EvilGrins' Screenshots for fun? Oops!

...Wait, ain't this EvilGrins' Screenshots for fun? Oops!