Convert from UT2004 for CTF with X-Vehicles this map:
https://dvgaming.com/showthread.php?253 ... locktastic
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Arcade][Blocktastic]
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CTF-XV-Arcade][Blocktastic]
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Last edited by Buggie on Sun Sep 03, 2023 10:46 am, edited 11 times in total.
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Re: CTF-Arcade][Blocktastic]
Are the gold things jump-pads?
Can the vehicles jump??
Also, why no "XV" prefix in the filename?
Can the vehicles jump??
Also, why no "XV" prefix in the filename?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-Arcade][Blocktastic]
Yes to the first and for the second, best to try that for yourself .
Interesting map - it does illustrate some of the problems with the aiming/firing of the vehicles - the crosshair and red dot are often not aligned when firing downwards (from a height or down a slope for example) and so it is difficult to hit targets in those circumstances. This is a particular problem for the CybotHelico when attacking ground targets from a height or when attacking targets on high buildings - sometimes projectiles follow the centre of the crosshair and sometimes they follow the red dot - which is not to say, of course, that they are not fun to use.
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Re: CTF-XV-Arcade][Blocktastic]
You have v14 of XVehicles?
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Re: CTF-XV-Arcade][Blocktastic]
This error can be only in one case: you use XWheelVeh.u from version before v1. Or v0 or even original Ferali demo.
So you need reinstall xvehicles latest version with replace all same files.
So you need reinstall xvehicles latest version with replace all same files.
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Re: CTF-XV-Arcade][Blocktastic]
Buggie puts out updates fast, think it was at Version 11 start of this week but last night 14 was out, and 15 this morning.
Interesting map, let the bots have a go:
· Use of the whole space.
· Bots drive well, get in and out of vehicles; lots of traffic jams.
· v14 brought back the ability to kill players by running them over.
· Bots never use tanks or helis, mostly as they don't goto where those are... which is just as well as I don't think they fly too well.
· Overall "atmosphere" of the map gives it a nice feel...
...most space platform type maps other than the stars and asteroids, plus the occasional planet or moon, don't have anything around them. SciFi geeks tend to note the lack of forcefields but don't make a bit deal about it... but this one you can see a field surrounding the play area, supposedly to keep the breathable atmosphere in.
It also gives a nice perspective for how much flying area there is for the helis, you can get out there quite far.
Only problem with the helis I have is aiming, and mostly I kinda wish they were similar to the RocketX, an actual 1st-person HUD/perspective. As players' view is above and slightly behind the helis, even with the targeting visual aiming with that thing is not easy.
I do the latter, periodically.
Interesting map, let the bots have a go:
· Use of the whole space.
· Bots drive well, get in and out of vehicles; lots of traffic jams.
· v14 brought back the ability to kill players by running them over.
· Bots never use tanks or helis, mostly as they don't goto where those are... which is just as well as I don't think they fly too well.
· Overall "atmosphere" of the map gives it a nice feel...
...most space platform type maps other than the stars and asteroids, plus the occasional planet or moon, don't have anything around them. SciFi geeks tend to note the lack of forcefields but don't make a bit deal about it... but this one you can see a field surrounding the play area, supposedly to keep the breathable atmosphere in.
It also gives a nice perspective for how much flying area there is for the helis, you can get out there quite far.
Only problem with the helis I have is aiming, and mostly I kinda wish they were similar to the RocketX, an actual 1st-person HUD/perspective. As players' view is above and slightly behind the helis, even with the targeting visual aiming with that thing is not easy.
I do most of my long distance shooting using the tanks' zoom scope, hard to miss that way.
You either didn't copy over something in the previous version, or you put something in the wrong directory.
I do the latter, periodically.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-Arcade][Blocktastic]
No, that's not a problem - the issue is when a tank is at the apex of a slope and one wants to fire downwards or if the tank is high up and again one wants to fire downwards - the crosshair and red dot aren't then aligned (or weren't - I haven't tried the tanks in the latest version) and so one is not sure which should focus on the target.
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Re: CTF-XV-Arcade][Blocktastic]
Awesome map!
Good overall size, and wide pathways > awesome theme
Sad i did not see this one before yesterdays FFN!
Is it by design that the tank does not get damage when dropping of the block?
Good overall size, and wide pathways > awesome theme
Sad i did not see this one before yesterdays FFN!
Is it by design that the tank does not get damage when dropping of the block?
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Re: CTF-XV-Arcade][Blocktastic]
Really nice skybox! Not the easiest to get around on higher levels of the map, but had a blast with the vehicles in this one, nice job
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Re: CTF-XV-Arcade][Blocktastic]
v2
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- Lower flying JumpPads for use without Double Jump.
Updated in first post: viewtopic.php?f=5&t=15072
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- Lower flying JumpPads for use without Double Jump.
Updated in first post: viewtopic.php?f=5&t=15072
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Re: CTF-XV-Arcade][Blocktastic]
Actually, you didn't do that right... by which I mean you did update but now the link in the top post goes to an entirely different forum and the map is the same name but it's VCTF instead of CTF.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins