[Idea for mutator] Health/ArmorBar over players.
[Idea for mutator] Health/ArmorBar over players.
A mutator idea, very current nowadays. It's that bar of life, and armor that is on the player. We see this in CoD and BF2042 among other games today.
It could be red/yellow. Red Blue. Because sometimes I swear that the "guy" was out of life and I shoot, shoot and shoot hitting... he doesn't die. There I go, I take a shot and die.
We've seen everything from mutator to UT99, I believe this is "papaya with sugar" for those who know how to do it.
Last edited by Ubir4 on Tue Mar 22, 2022 7:49 pm, edited 4 times in total.
Re: [Idea for mutator] LifeBar over players.
Like this?
viewtopic.php?f=34&t=13981
Anyway for PvP game modes is cheating (enhanced sense) which allow kill weak players first. Or demask players position.
Automatically merged
Re: [Idea for mutator] LifeBar over players.
i've seen a healthbar on players before on multiplayer servers.
It must exist already.
Did a few searches on medor didn't find what i ment.
But it must be an existing thing.
It must exist already.
Did a few searches on medor didn't find what i ment.
But it must be an existing thing.
Re: [Idea for mutator] LifeBar over players.
Yes. I understand. Looks a little hehe. This fixed crosshair is a little to the left. Depending on the hand that holds the weapon. She gives a different kick. Try standing in front of the wall and shooting with your left hand, then right and center. brands are different.... UT is super cool.Buggie wrote: ↑Tue Mar 22, 2022 11:10 am Like this?
scr_1647943675.jpg
viewtopic.php?f=34&t=13981Anyway for PvP game modes is cheating (enhanced sense) which allow kill weak players first. Or demask players position.Automatically merged
I once saw a member asking to correct the difference in the shot (kind of to the right of the crosshair) in the image in an upcoming patch. Where his gun was in his right hand. Then find out that if you put the gun in the center and hidden the shot comes out in the center. But with the recoil... after the shot, the weapon goes back to being a little different from where the mark is... but it's because of the jerk that the weapon gave and the weapon returned to its original position.
...I came up with the idea of a mutator that would take the kick out of the weapon. There I would place the weapon in the center, hidden and without op coiçe the aim would be perfect for the crosshair. But since I don't know how to do it, it's just a dream. There are two mutators that would be cool...
...I really wanted a lifebar. But anyway, I tested it with bots and I didn't see the life marked on the bot.
The help was appreciated.
Remember which server?
Last edited by Ubir4 on Tue Mar 22, 2022 12:20 pm, edited 4 times in total.
Re: [Idea for mutator] LifeBar over players.
Yes. it is not work for bots. Because bots in MH useless. But can be added if need.
Re: [Idea for mutator] LifeBar over players.
Hmm, thank's.
It's nice if you can also take off the pinned crosshair (crosshair removal option)
It's nice if you can also take off the pinned crosshair (crosshair removal option)
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Re: [Idea for mutator] LifeBar over players.
Doesnt always have to be about competative gameplay, this makes sense more for casual or offline play, plus as a mutator wnen everyone sees its Id say it makes it fair.
Heck I kinda want this too
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Re: [Idea for mutator] LifeBar over players.
There also a lot of options which can be used for disable many stuff.
Re: [Idea for mutator] LifeBar over players.
Ok. How or Where do I do?
Edit:
When I placed the weapon in the center the UT and UTMenu crosshairs lined up.
Re: [Idea for mutator] LifeBar over players.
Buggie wrote: ↑Mon Oct 26, 2020 11:32 pm Now you can in UnrealTournament.ini in section [UTMenu.UTConsole] disable some features.
DisableCrosshair,
DisableClosestMonster,
DisablePreviewTele,
DisablePlayerLabels,
DisableSpecialWeapons,
DisableHealAndCoopTransInfo
Each of this vars can be set to True for disable some options.
DisableHealAndCoopTransInfo also activate DisablePlayerLabels.
Automatically merged
Re: [Idea for mutator] LifeBar over players.
Understood, thank you.Buggie wrote: ↑Tue Mar 22, 2022 1:06 pmBuggie wrote: ↑Mon Oct 26, 2020 11:32 pm Now you can in UnrealTournament.ini in section [UTMenu.UTConsole] disable some features.
DisableCrosshair,
DisableClosestMonster,
DisablePreviewTele,
DisablePlayerLabels,
DisableSpecialWeapons,
DisableHealAndCoopTransInfo
Each of this vars can be set to True for disable some options.
DisableHealAndCoopTransInfo also activate DisablePlayerLabels.In general - read topic. There possible exists answers to many yours questions.Automatically merged
Edit: It worked. Did I ever hear that it could be made for bots?! The Healthbar.
Re: [Idea for mutator] LifeBar over players.
check this. run: ShowDamage.ShowDamage
- Attachments
-
- ShowDamage.rar
- (5.53 KiB) Downloaded 28 times
Re: [Idea for mutator] LifeBar over players.
This one is pretty cool too. Shows total damage and round damage. But it didn't have the amount of Health. And better would be over the models. This is located in the corner of the screen.
This numerical is good too. But I'm thinking in a bar.
Re: [Idea for mutator] LifeBar over players.
Bar usually less suitable for players. Players can have overload in health. Which hard to display. Also there possible some modifiers. So damage can be visible in numbers but really negligible on bars.
Re: [Idea for mutator] LifeBar over players.
Understood...
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