Q&D XV conversion of Silver Ibex'es DM-TerraExample

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
a9902957@nepwk.com
Experienced
Posts: 85
Joined: Thu Nov 03, 2011 5:12 am

Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by a9902957@nepwk.com »

Bots move around on Apprehension which is what I suggest you try this with.
Please, improve this.

I only took what others made, the map by Silver Ibex, PathMaker and XVehicles from Buggie, XC_PathsWorker by Sektor and attempted to get a feel for what this would be like
bot pathed with XVehicles when someone skilled would do it ...

btw: Anyone knows if this ( https://www.oldunreal.com/phpBB3/viewto ... 648#p75648 ) got released as pictured?
Attachments
TerraExampleMoarPathes.7z
Just .unr this one has more pathes and a few more vehicles. Bots fare better here.
(1.63 MiB) Downloaded 16 times
DM-XV-TerraExample.7z
(5.23 MiB) Downloaded 21 times
Last edited by a9902957@nepwk.com on Sat Apr 02, 2022 6:24 pm, edited 2 times in total.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by EvilGrins »

It's pretty, but yeah the lack of pathing makes it very 1-sided unless there's other human players in the mix.
Attachments
Shot0112.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
a9902957@nepwk.com
Experienced
Posts: 85
Joined: Thu Nov 03, 2011 5:12 am

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by a9902957@nepwk.com »

EvilGrins wrote: Fri Mar 25, 2022 1:53 am It's pretty, but yeah the lack of pathing makes it very 1-sided unless there's other human players in the mix.
You did not run it as suggested with the Apprehension gametype, did you?
The bots will move around alright. They only are no challenge then because they lack human intelligence and do not actively go for the vehicles.
I also suggest adding in the TWFSightRadius mutator.
Attachments
TWFSightRadius_V3.rar
(4.01 KiB) Downloaded 17 times
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by EvilGrins »

a9902957@nepwk.com wrote: Fri Mar 25, 2022 7:21 pmYou did not run it as suggested with the Apprehension gametype, did you?
Nope, because i don't have that gametype.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
a9902957@nepwk.com
Experienced
Posts: 85
Joined: Thu Nov 03, 2011 5:12 am

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by a9902957@nepwk.com »

You could grab it from archive.org, pretty sure it is not the last location of it.
https://web.archive.org/web/20090204070 ... nsion.html
And LazyMatrix is highly suggested as well (makes enforcers more interesting with true projectiles; I usually set the slow down to action based and 0 seconds so the game is not getting slowed down for long).
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by EvilGrins »

a9902957@nepwk.com wrote: Sat Mar 26, 2022 12:14 ampretty sure it is not the last location of it
Apparently not, as it's on this forum from years ago · viewtopic.php?t=2115

I'll check it out, but still think it would be better to path that map.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
a9902957@nepwk.com
Experienced
Posts: 85
Joined: Thu Nov 03, 2011 5:12 am

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by a9902957@nepwk.com »

Updated version with more pathes and some more vehicles in edited first post.
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample

Post by OjitroC »

EvilGrins wrote: Sat Mar 26, 2022 2:15 am I'll check it out, but still think it would be better to path that map.
That map is pathed (as is the newer version) - and it worked OK with MonsterSpawn (upto a point anyway). The only thing is that the paths weren't fullly built in the first one with a lot of pathnodes with no conections. That kind of terrain would appear to be difficult to path though using a tool as there are a lot of pathnodes in both versions but some areas of the maps are unpathed. Still, having said that, it is an interesting map for vehicles.
Post Reply