3 XV maps for CTF, posted last week to facebook...

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EvilGrins
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3 XV maps for CTF, posted last week to facebook...

Post by EvilGrins » Wed Mar 23, 2022 3:42 am

...but not everybody reading this is on facebook.

Cranking these out and testing them doesn't take much time, unless I need assistance from someone in fixing or assessing aspects of the maps...
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...and there's a few of those currently in the works, but these are good to go.

Each of these was formerly a UTDMT map. They're all pretty straightforward, but here's the details:
1. CTF-XV-ESF-River has the helicopter, as there's a lot of sky for such a small map... and every other vehicle kept falling in the lake and rivers.
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2. CTF-XV-Fortress[X] has the largest of the tanks (can you tell I don't know tank names?) which works as it's the most heavily armored and there are mortars periodically firing from above which damages them.
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3. CTF-XV-Tundra has enough room for a jeep and the smallest tank, good and decent play there.
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Enjoy!
· https://www.mediafire.com/file/r4u1a3rr ... -River.zip
· https://www.mediafire.com/file/nk536mlw ... tressX.zip
· https://www.mediafire.com/file/2m075wbd ... Tundra.zip

You can get Xvehicles here · viewtopic.php?f=34&t=14936 · which you need to make this work!
http://unreal-games.livejournal.com/
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Buggie
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Re: 3 XV maps for CTF, posted last week to facebook...

Post by Buggie » Fri Mar 25, 2022 10:24 pm

Feed back for CTF-XV-ESF-River:
1. Strongly suggested use WeaponLocker instead of this "weapon run" each time.
2. Water texture need replace with animated one or make small wavy on it at least.
3. Need more side ways.
4. Need more cover.
5. Possible better make water area flow for compensate slow movement on it. It can be as side ways. One side to one base, opposite, to another.
6. missed scuba gear on map.

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EvilGrins
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Re: 3 XV maps for CTF, posted last week to facebook...

Post by EvilGrins » Fri Mar 25, 2022 11:47 pm

Buggie wrote:
Fri Mar 25, 2022 10:24 pm
Feed back for CTF-XV-ESF-River:
1. Strongly suggested use WeaponLocker instead of this "weapon run" each time.
I may add that on some maps eventually, but this one already had a decent weapon setup. Was no need to swap it out.
Buggie wrote:
Fri Mar 25, 2022 10:24 pm
6. missed scuba gear on map.
Central lake is toxic, anyone that goes in there will dissolve quick.

As to side rivers, can't stay underwater long as it's too straight a shot you'd get sniped underwater before you got too far.
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Buggie
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Re: 3 XV maps for CTF, posted last week to facebook...

Post by Buggie » Sat Mar 26, 2022 12:01 am

This feedback from MP with humans. Currently map is too boring and without additional work not good choice for MP. In fact it turn to simple cube with slow collective weapons.

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EvilGrins
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Re: 3 XV maps for CTF, posted last week to facebook...

Post by EvilGrins » Sat Mar 26, 2022 12:24 am

Buggie wrote:
Sat Mar 26, 2022 12:01 am
map is too boring and without additional work not good choice for MP.
Well, it's an edit of an edit - viewtopic.php?f=5&t=14474 - and the previous version did okay for multiplayer, so this works okay too.

Not every situation needs to be a masterwork.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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