CTF-XV-512k-CostaDelw00t

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Buggie
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CTF-XV-512k-CostaDelw00t

Post by Buggie » Sat Mar 26, 2022 8:23 pm

Rework for CTF with X-Vehicles this map:
viewtopic.php?p=68839#p68839

Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
CTF-XV-512k-CostaDelw00tV1.7z
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Last edited by Buggie on Tue Sep 20, 2022 5:34 am, edited 2 times in total.

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Ubir4
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Re: CTF-XV-512k-CostaDelw00t

Post by Ubir4 » Sun Mar 27, 2022 1:30 am

Wow, "the water", unfeasible to swim. I liked the powerups with blue and red color. Nice map.

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Hellkeeper
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Re: CTF-XV-512k-CostaDelw00t

Post by Hellkeeper » Sun Mar 27, 2022 10:23 pm

I remember this contest. Good times.
This was one of the best maps in it.
You must construct additional pylons.

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sektor2111
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Re: CTF-XV-512k-CostaDelw00t

Post by sektor2111 » Mon Mar 28, 2022 5:02 am

It was okay that mapper has changed his mind toward water paths - seriously it doesn't make any sense. You can quickly bounce using jumpers while a clumsy one spends a lot of time swimming - no game flow over there. But... maybe it worth applying a patch to original map for a bit of CleanUp - I already dropped away 40 kb without touching anything...

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sektor2111
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Re: CTF-XV-512k-CostaDelw00t

Post by sektor2111 » Sat Apr 02, 2022 8:27 am

Hellkeeper wrote:
Sun Mar 27, 2022 10:23 pm
I remember this contest. Good times.
This was one of the best maps in it.
Actually I finally could solve invisible collisions from several spots and it looks like all movement is smoother as oil. All I have to say is THANKS a lot to the mapper doing this piece of art - Talking about original map. Let me see, XV map has the same buggers as original...
CDW_0.png
CDW_1.png
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Buggie
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Re: CTF-XV-512k-CostaDelw00t

Post by Buggie » Sun Aug 21, 2022 2:48 am

v1

- Improved paths.
- Fix some BSP errors.
- Other fixes.

Update in first post: viewtopic.php?f=5&t=15114

Buggie
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Re: CTF-XV-512k-CostaDelw00t

Post by Buggie » Tue Sep 20, 2022 5:34 am

Gameplay on map:

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EvilGrins
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Re: CTF-XV-512k-CostaDelw00t

Post by EvilGrins » Tue Sep 20, 2022 6:53 am

Now that you have them, I think Mantas would work best for that map.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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