Really?
Great, now I'm hallucinating great maps.
Really?
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
If the OP decides to make their own tree models for the map, it'd look really nice if the leaves part of the model were 2 or 3 layers of shells with a masked leaves texture, kinda like this:Dr.Flay wrote: ↑Mon Feb 08, 2021 2:07 am If using ready made decos is not part of the restriction there are already a variety of decent trees available (even ones that shake when hit).
My tip for trees is do them in 2 parts even if they are decos. You want the trunk to block bullets but not the leaves.
BSP trunk and deco canopy is also a good option.
As noted you are going to have to modify the map name to avoid clashing with files on existing servers.
Never use basic names for maps, textures or music files with Unreal/UT or you will clash with the many existing maps that have used the same names for the resources (snow.utx is a good bad example).
Add a project or author prefix/suffix to the name is generally the best idea.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Really nice map - great design and layout, has the look and feel of a new and not yet completed residential area/neighbourhood. Good for sniping and relatively easy to move around.sXs-sketchpad wrote: ↑Sun Mar 27, 2022 12:27 am i have made a map called new neighbourhood its basically a big neighbourhood looky likey if you want it to try the xv in its not brilliant but you can take a look at it maybe you could make it better
All very simple - you drop AlternatePath as point where you want bot go. Bot go to this point, after reach it, bot goes to flag by shortest way.