Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 911b6.html
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Braveheart
- EvilGrins
- Godlike
- Posts: 9731
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
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Re: CTF-XV-Braveheart
I just did an edit of that the other day, although mine says Braveheart3.
No jeeps, no copters, only 1 tank to a team.
I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
No jeeps, no copters, only 1 tank to a team.
I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: CTF-XV-Braveheart
v1
- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.
Update at first post: viewtopic.php?f=5&t=15118
- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.
Update at first post: viewtopic.php?f=5&t=15118
Re: CTF-XV-Braveheart
v2
- Added Manta.
- Remove one heli.
- Mask one bsp error.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15118
- Added Manta.
- Remove one heli.
- Mask one bsp error.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15118