Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... a9a73.html
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
MH-XV-Laser
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- Godlike
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MH-XV-Laser
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Last edited by Buggie on Mon May 16, 2022 10:56 am, edited 1 time in total.
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- Godlike
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- Godlike
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Re: MH-XV-Laser
Very enjoyable map this - several hours of fun - I was doubtful at first whether it was suitable for XVehicles but as I progressed my doubts disappeared
My only slight annoyance was the turbo lift as it didn't react to vehicles - I had to get out of the tank and then get back in as the lift move downwards - the lift didn't stay down long enough for me to work out where I was and to move the tank so it went back up (twice). I suppose having played the map one is now familiar with that so it won't be so troublesome on another play.
My only slight annoyance was the turbo lift as it didn't react to vehicles - I had to get out of the tank and then get back in as the lift move downwards - the lift didn't stay down long enough for me to work out where I was and to move the tank so it went back up (twice). I suppose having played the map one is now familiar with that so it won't be so troublesome on another play.
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- Godlike
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Re: MH-XV-Laser
Any reason for them to be bGameRelevant?
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox0
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox1
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox2
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.ThingFactory1
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: MH-XV-Laser
Idk. Mapper choice.
Look like Boxes contain goodies, and Factory used for spawn shock orbs.
Look like Boxes contain goodies, and Factory used for spawn shock orbs.
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Re: MH-XV-Laser
At start a trees near Porsche car wreck. Any tree could quickly damage a vehicle (especially jeep), each touch = minus 100HP even at slow speed. Sometimes damage occurred far from tree, without a bump (comment: because of online game ??).
At very end of the game 4x vehicle spawn places (nr. # 1,2,3,4), one close to the other. From nr. # 1 tank could use a lift to get quickly below or simply jump off balcony.
Suggestion: preserved nr. # 1 only.
P.S. don't shoot Lucky Luke)
See_U_later_buggiE
At very end of the game 4x vehicle spawn places (nr. # 1,2,3,4), one close to the other. From nr. # 1 tank could use a lift to get quickly below or simply jump off balcony.
Suggestion: preserved nr. # 1 only.
P.S. don't shoot Lucky Luke)
See_U_later_buggiE
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Re: MH-XV-Laser
I can confirm that this happens off-line as well - I forgot to 'report' it at the time I played the map. I recall looking in the Editor and I'm pretty sure there are 'invisible' trees there - that is, they have no mesh - and it is these that cause the damage. I think I deleted them from the map after noticing the damage happening.Man_With_No_Body wrote: ↑Sun May 15, 2022 8:41 pm At start a trees near Porsche car wreck. Any tree could quickly damage a vehicle (especially jeep), each touch = minus 100HP even at slow speed. Sometimes damage occurred far from tree, without a bump (comment: because of online game ??).
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Re: MH-XV-Laser
Well-known bug with invisible trees. I will remove it on next map update.
Spawn points of tanks not duplicate, because later shortcut move to buildings down.
v1
- remove hidden trees.
- remove bGameRelevant from some actors.
- rebuilt lights and paths.
Updated in first post: viewtopic.php?f=5&t=15156
Spawn points of tanks not duplicate, because later shortcut move to buildings down.
Automatically merged
- remove hidden trees.
- remove bGameRelevant from some actors.
- rebuilt lights and paths.
Updated in first post: viewtopic.php?f=5&t=15156
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Re: MH-XV-Laser
Minor graphical glitch, missing upper part of the tree.
(e.g. tree in the front of copter)
(e.g. tree in the front of copter)
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Re: MH-XV-Laser
Since you edited the map, you should add yourself to the credits.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.