MH-Vestige16

Tutorials and discussions about Mapping - Introduce your own ones!
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Buggie
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MH-Vestige16

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 954ef.html
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MH-Vestige16v1.7z
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Last edited by Buggie on Fri Apr 22, 2022 9:26 pm, edited 1 time in total.
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OjitroC
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Re: MH-Vestige16

Post by OjitroC »

I got stuck and couldn't go any further - activated FortStandardMH2 which should open the blast doors (one of which is shown in the 6th screenshot from the top) but neither this door nor the other two (which I assume should open at the same time) did open. Not sure what the problem is?

Looking in the editor there does seem to be a Krall in one of the door movers (the one visible in that screenshot) - don't know if this would prevent it opening?

Haven't done anything to the map other than to remove the MinigunCannon (as I don't like these in MH maps - well, I don't like them at all actually). Again not sure this would have anything to do with it?
Buggie
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Re: MH-Vestige16

Post by Buggie »

v1

- fix events for local play

Updated at first post: viewtopic.php?f=5&t=15167
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Barbie
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Re: MH-Vestige16

Post by Barbie »

Some Tentacles have found their way into the sky :lol: (See within Brush425, but other places also.) If possible, detect surface property and don't place if FakeBackDrop is set.
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MH-Vestige16v0-TentsInSky.jpg
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OjitroC
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Re: MH-Vestige16

Post by OjitroC »

Just to add to the previous post, there are a couple of places where flying creatures can escape from the playing area. I got to the end of the map and there was one monster left so I ghosted back through and found a Manta outside the playable area in a location where it was not visible from 'inside' - a couple of Gasbags had also escaped earlier but I was able to spot those from inside.
Buggie
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Re: MH-Vestige16

Post by Buggie »

Barbie wrote: Sun May 22, 2022 8:54 am Some Tentacles have found their way into the sky :lol: (See within Brush425, but other places also.) If possible, detect surface property and don't place if FakeBackDrop is set.
Not possible detect flags of surfaces, unfortunately. Only texture. And only via some workaround.

Automatically merged

OjitroC wrote: Sun May 22, 2022 10:59 am Just to add to the previous post, there are a couple of places where flying creatures can escape from the playing area.
On such maps I usually exclude flying monsters from final counter.
Man_With_No_Body
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Re: MH-Vestige16

Post by Man_With_No_Body »

Pls check 3D model of sub. No big issue, could be played either.
MH-Vestige16 v1_2022_05_28(sub).jpg
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ExpEM
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Re: MH-Vestige16

Post by ExpEM »

Did I not release AS-Vestige16_2? I added a bunch more detail and deco.
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ExpEM
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Re: MH-Vestige16

Post by ExpEM »

It's missing from UnrealArchive too...
I'll put it on my todo list.
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