★ NoSmoke22 ★

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Que
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★ NoSmoke22 ★

Post by Que » Sat Jun 19, 2021 4:11 pm

Just a small mod which removes smoke from Rocket launcher/FlakCannon.

Mutator=NoSmoke22.NoSmoke
ServerPackages=NoSmoke22

Check NoSmoke.ini for other setting regarding NoShellCasings.

Works with UltimateNewNet not tested with other variants of NewNet.

Also Tested and working with Ace1.2

Can test on any of the servers in my sig below🔻


:thuup:
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UTPe
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Re: ★ NoSmoke22 ★

Post by UTPe » Sun Jun 20, 2021 3:54 pm

thanks mate ! :highfive:
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[rev]rato.skt
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Re: ★ NoSmoke22 ★

Post by [rev]rato.skt » Mon Jun 21, 2021 5:09 am

thanks i go test!
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Gadavre
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Re: ★ NoSmoke22 ★

Post by Gadavre » Wed Feb 23, 2022 9:09 pm

Que

Please make this mode with interface

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Que
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Re: ★ NoSmoke22 ★

Post by Que » Wed Feb 23, 2022 10:25 pm

What do you mean? Interface?
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Gadavre
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Re: ★ NoSmoke22 ★

Post by Gadavre » Thu Feb 24, 2022 8:46 pm

the player opens the Mods tab, selects your mod there and ticks there, what does he want to turn off

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Ubir4
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Re: ★ NoSmoke22 ★

Post by Ubir4 » Thu Feb 24, 2022 9:52 pm

Thank's alot.

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Berserker
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Re: ★ NoSmoke22 ★

Post by Berserker » Wed Jun 01, 2022 10:51 pm

Excellent mod, big fan of it. been using it for a long time now. Should we expect more server controlled tweak mods, just like NoSmoke in the future? If so, i'd like to request screen shake removal when you fire weapons or get damaged or land from height.

For removing fire screen shake, you can do it with a command tweak using "set ut_eightball shaketime 0 and set ut_eightball shakemag 0" for each weapon class.. but not many people know about it or bother setting it up. Would be great to see a mod out of it.
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Que
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Re: ★ NoSmoke22 ★

Post by Que » Thu Jun 02, 2022 1:01 am

Berserker wrote:
Wed Jun 01, 2022 10:51 pm
Excellent mod, big fan of it. been using it for a long time now. Should we expect more server controlled tweak mods, just like NoSmoke in the future? If so, i'd like to request screen shake removal when you fire weapons or get damaged or land from height.

For removing fire screen shake, you can do it with a command tweak using "set ut_eightball shaketime 0 and set ut_eightball shakemag 0" for each weapon class.. but not many people know about it or bother setting it up. Would be great to see a mod out of it.
should be something we can zap up.. perhaps even add to NoSmoke22.
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Berserker
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Re: ★ NoSmoke22 ★

Post by Berserker » Thu Jun 02, 2022 9:45 am

Que wrote:
Thu Jun 02, 2022 1:01 am
should be something we can zap up.. perhaps even add to NoSmoke22.
Sounds great! If this ever happens, I'm always active around here or on discord for testing and bug reports. Can give quick feedback and upload it on my servers to check mod compatibility.
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Re: ★ NoSmoke22 ★

Post by Berserker » Sun Jun 19, 2022 9:28 pm

Que wrote:
Sat Jun 19, 2021 4:11 pm
Just a small mod which removes smoke from Rocket launcher/FlakCannon.

Mutator=NoSmoke22.NoSmoke
ServerPackages=NoSmoke22

Check NoSmoke.ini for other setting regarding NoShellCasings.

Works with UltimateNewNet not tested with other variants of NewNet.

Also Tested and working with Ace1.2

Can test on any of the servers in my sig below🔻


:thuup:

I noticed there is a very big issue with this mutator. It will not run properly if you don't have UN1e.u package. Because my server didn't had UN1e.u it started spamming this error a lot:

Image

This is a server without NewNet, but when I put UN1e.u package in my System folder (not needed in ServerPackages) the issue is fixed and gone. Could you please update your post and let people know that they need this file in order to run the mutator without issues?
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