[SOLVED] Mouselook doesn't work when testing map

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fudgonaut
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[SOLVED] Mouselook doesn't work when testing map

Post by fudgonaut »

I started whiteboxing a new map and when I played it through the editor, I had no mouselook. That is, my player could only move backward forward left and right. But I can't look up or down, the game does not seem to be detecting movement (but the fire & alt fire buttons still work).

It's only with this one map. I even rebuilt the map but it still happens. All my other created maps, as well as stock & community maps work fine.

I can't figure what's happening. It's hard to get a sense of the layout if I can't actually wander around the map.

Any help is appreciated.
Last edited by fudgonaut on Tue Jun 07, 2022 2:24 am, edited 1 time in total.
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Barbie
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Re: Mouselook doesn't work when testing map

Post by Barbie »

Same happens to some players in map "MH-[WKA]SpaceMonsters.unr". I've never discovered the reason.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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fudgonaut
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Re: Mouselook doesn't work when testing map

Post by fudgonaut »

Barbie wrote: Mon Jun 06, 2022 10:55 pm Same happens to some players in map "MH-[WKA]SpaceMonsters.unr". I've never discovered the reason.
Mine's not even a full map yet. It's just a few addative and subtractive brushes, nothing else.

I tried moving the player start somewhere else... Mouslook was working on the vertical axis, but not horizontal.

I moved the player start again, mouslook was working on the horizontal axis, but not vertical.

:noidea
Last edited by fudgonaut on Tue Jun 07, 2022 2:24 am, edited 2 times in total.
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Re: Mouselook doesn't work when testing map

Post by Buggie »

Go to UT settings and set Mouse Input to Cursor or Raw.

https://github.com/OldUnreal/UnrealTour ... issues/712

Issue happen only when you used DirectInput.
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Re: Mouselook doesn't work when testing map

Post by fudgonaut »

Buggie wrote: Tue Jun 07, 2022 2:08 am Go to UT settings and set Mouse Input to Cursor or Raw.
Yep - that fixed it, thanks Buggie!
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