Dr.Pikko's [X] Series

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Wed Jun 01, 2022 8:00 am

CTF-Actor[X]-RC1 Released

:mrgreen:
Image
:geek:
Image

D/L Here:
CTF-Actor[X]
Last edited by Pikko on Fri Jul 01, 2022 4:24 pm, edited 1 time in total.

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Tue Jun 07, 2022 3:56 pm

Coming soon to a Computer near you--> CTF coming soon...CTF-MoMentum[X]..
:mrgreen:
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:geek:
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:roll:

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UnrealGGecko
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Re: Dr.Pikko's [X] Series

Post by UnrealGGecko » Tue Jun 07, 2022 4:39 pm

Dude does not dissapoint. Bit more team colour would be nice plz? :thuup:

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Re: Dr.Pikko's [X] Series

Post by EvilGrins » Wed Jun 08, 2022 9:09 am

Covering the basics: Nice space, bots use pretty much the whole area, no real gameplay issues found.
Image Image Image
There's some minor points where at certain angles solid walls look like they open to the space outside. Doesn't happen often, and it's hard to line up for a screenshot, mild BSP issue so small it's hardly worth mentioning.

Then there's this:
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Going around in spectator I couldn't find where that was, but the bot was stuck running in place. Would almost say it's a jumping error, as in not being able to clear that little thing... but the Sktroopers can actually jump higher than the standard player models. Not sure what the problem was.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Re: Dr.Pikko's [X] Series

Post by sektor2111 » Wed Jun 08, 2022 12:12 pm

That's the "nice" part of Bots... Even if Specs are demanding R_jump and R_Walk they don't always jump without external support. Good luck with these "Troopers"...

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Wed Jun 08, 2022 4:11 pm

UnrealGGecko wrote:
Tue Jun 07, 2022 4:39 pm
Dude does not dissapoint. Bit more team colour would be nice plz? :thuup:
It's getting there, but not done.. ;-)
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Re: Dr.Pikko's [X] Series

Post by UnrealGGecko » Wed Jun 08, 2022 5:56 pm

:gj:

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Sat Jun 11, 2022 9:26 pm

Skybox work.... ;-)
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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Thu Jun 30, 2022 8:20 pm

EDIT:05.07.22---> Final version is out

DM-1on1-Zone5[X]-RC1 is out !

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:D
Image
:geek:
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D/L Here:
DM-1on1-Zone5[X]

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Sat Jul 09, 2022 11:08 am

In Pogress...NEXT!! Coming soon!
:D
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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Tue Aug 02, 2022 7:55 pm

New DM Map, coming soon..
:D
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Re: Dr.Pikko's [X] Series

Post by UnrealGGecko » Tue Aug 02, 2022 10:23 pm

Dat skybox thoooo ❤️

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Re: Dr.Pikko's [X] Series

Post by EvilGrins » Wed Aug 03, 2022 1:44 am

Pikko wrote:
Thu Jun 30, 2022 8:20 pm
DM-1on1-Zone5[X]-RC1 is out !
· Good music.
· Nice colors.
· Bots use the whole area.
· Very well balanced map.

I especially liked the shieldbelt setup, that it's centered on an energy column. So you can get it but you have to be hurt in order to get it.
Image Image Image Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Mon Aug 08, 2022 7:10 pm

DM-Active[X]-RC1- Released.08.08.22

Image
:mrgreen:
Image
:geek:
Image

D/L Here:
DM-Active[X]

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Fri Aug 12, 2022 2:25 pm

1'st.Movie of maps from this series.
:o
Filmed by: 21 -- Music Remix by: Necto Ulin
:D
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**//
Watch it here:Dr.Pikko's - [X]series Part.1
:roll: