DM-[NES]Ebonhelm
Re: DM-[NES]Ebonhelm
A really nice, atmospheric map - great layout, great textures
Interesting map name - what's the origin?
Interesting map name - what's the origin?
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Re: DM-[NES]Ebonhelm
Like all of your maps, it's beautiful. Good item placement (indicating you thought rooftop battles would come into play) and the selected music is very on point.
I may edit (you said we could) this for XV, but I'll have to swap out the sniper rifles for something that can fight those vehicles on a somewhat even level.
I may edit (you said we could) this for XV, but I'll have to swap out the sniper rifles for something that can fight those vehicles on a somewhat even level.
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Re: DM-[NES]Ebonhelm
Looks like I have a .utx file named Mine in my texture folder. Not sure what map it belongs to I'm sure its stock because it doesn't matter if I upload the texture pack included with the zip file or not. The maps runs fine and looks amazing. nice work.
Also, I see a cart and barrel adds taking up the same space.
Also, I see a cart and barrel adds taking up the same space.
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Re: DM-[NES]Ebonhelm
That might be the S3TC version, cuz how the heck is it 444 MB?! O_o
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Re: DM-[NES]Ebonhelm
I have that too, didn't overwrite it and I didn't see any issues.[NBK]DxTrEm3Fx wrote: ↑Fri Jun 17, 2022 1:26 amLooks like I have a .utx file named Mine in my texture folder.
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Re: DM-[NES]Ebonhelm
I recognize this map's origin. Map design/textures is coming from a legendary Quake 1 mapper and his map is called City of Pale:
https://www.artstation.com/bal
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Re: DM-[NES]Ebonhelm
But the skybox just looks toooo good not to be used ...I can see the influence but Lunic's version has more a Blood Born vibe.Berserker wrote: ↑Fri Jun 17, 2022 12:44 pmI recognize this map's origin. Map design/textures is coming from a legendary Quake 1 mapper and his map is called City of Pale:
https://www.artstation.com/bal
Off-Topic-------------------------
Now I have watched the video fully ...fuuuu that looks awesome. The last time I played Quake was with the original content.
What's the name of that mod? So many (for me) unknown monsters are there. and the weapons look much better.
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Re: DM-[NES]Ebonhelm
Looks like a retexture of Daniel "KaMi" Díaz' map DM-Nibelheim, using Benoit Stordeur's textures — giving it new life. Apologies if this assumption is incorrect, I'm guessing by the readme and the screenshots -- I can't actually play the map at the moment, I need to reinstall my UT99. Again.
Lunic you should probably add an acknowledgment of the texture author in the readme.txt
I've often thought there are great old maps out there that would really pop if they were given a treatment with new textures like this
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Re: DM-[NES]Ebonhelm
No, there is really no resemblance - Nibelheim has a radically different layout (and of course different textures). Actually Nibelheim has a much greater resemblance to a Derdak2Rot map (the name of which I forget but it forms a central part of Project Zenephon's NurgleVillage (map zp07)) largely because of the textures used but also the overall form.
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Re: DM-[NES]Ebonhelm
Oh cool! Looking forward to trying it out as soon as I get my UT build running againOjitroC wrote: ↑Fri Jun 17, 2022 7:10 pm No, there is really no resemblance - Nibelheim has a radically different layout (and of course different textures). Actually Nibelheim has a much greater resemblance to a Derdak2Rot map (the name of which I forget but it forms a central part of Project Zenephon's NurgleVillage (map zp07)) largely because of the textures used but also the overall form.
(I actually grabbed the Nibelheim map at first, which is one of the reasons I was confused. Ebonhelm...Nibelheim )
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Re: DM-[NES]Ebonhelm
Progress... just need to figure what vehicles and where.
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