DM-[NES]Ebonhelm

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Lunic
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DM-[NES]Ebonhelm

Post by Lunic » Wed Jun 15, 2022 4:32 pm

DM-[NES]Ebonhelm
Author: Lunic aka NiX
Players: 8-14
Only download link on Mr.P site: http://ut99maps.gamezoo.org

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Automatically merged

before anyone asks. - YES you can edit the map or use it however you want.
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Ubir4
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Re: DM-[NES]Ebonhelm

Post by Ubir4 » Wed Jun 15, 2022 4:56 pm

:tu:

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OjitroC
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Re: DM-[NES]Ebonhelm

Post by OjitroC » Wed Jun 15, 2022 9:43 pm

A really nice, atmospheric map - great layout, great textures :gj:

Interesting map name - what's the origin?

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jmartin
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Re: DM-[NES]Ebonhelm

Post by jmartin » Wed Jun 15, 2022 10:43 pm

Nice work Arcaon :tu:

Gorgeous skybox. I wouldn't change a thing.

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EvilGrins
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Re: DM-[NES]Ebonhelm

Post by EvilGrins » Thu Jun 16, 2022 7:24 pm

Like all of your maps, it's beautiful. Good item placement (indicating you thought rooftop battles would come into play) and the selected music is very on point.
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I may edit (you said we could) this for XV, but I'll have to swap out the sniper rifles for something that can fight those vehicles on a somewhat even level.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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[NBK]DxTrEm3Fx
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Re: DM-[NES]Ebonhelm

Post by [NBK]DxTrEm3Fx » Fri Jun 17, 2022 1:26 am

Looks like I have a .utx file named Mine in my texture folder. Not sure what map it belongs to I'm sure its stock because it doesn't matter if I upload the texture pack included with the zip file or not. The maps runs fine and looks amazing. nice work.
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Also, I see a cart and barrel adds taking up the same space.
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UnrealGGecko
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Re: DM-[NES]Ebonhelm

Post by UnrealGGecko » Fri Jun 17, 2022 4:58 am

That might be the S3TC version, cuz how the heck is it 444 MB?! O_o

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EvilGrins
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Re: DM-[NES]Ebonhelm

Post by EvilGrins » Fri Jun 17, 2022 6:07 am

[NBK]DxTrEm3Fx wrote:
Fri Jun 17, 2022 1:26 am
Looks like I have a .utx file named Mine in my texture folder.
I have that too, didn't overwrite it and I didn't see any issues.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Berserker
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Re: DM-[NES]Ebonhelm

Post by Berserker » Fri Jun 17, 2022 12:44 pm

OjitroC wrote:
Wed Jun 15, 2022 9:43 pm
what's the origin?
I recognize this map's origin. Map design/textures is coming from a legendary Quake 1 mapper and his map is called City of Pale:

https://www.artstation.com/bal

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papercoffee
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Re: DM-[NES]Ebonhelm

Post by papercoffee » Fri Jun 17, 2022 1:08 pm

Berserker wrote:
Fri Jun 17, 2022 12:44 pm
OjitroC wrote:
Wed Jun 15, 2022 9:43 pm
what's the origin?
I recognize this map's origin. Map design/textures is coming from a legendary Quake 1 mapper and his map is called City of Pale:

https://www.artstation.com/bal

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But the skybox just looks toooo good not to be used ...I can see the influence but Lunic's version has more a Blood Born vibe.

Off-Topic-------------------------
Now I have watched the video fully ...fuuuu that looks awesome. The last time I played Quake was with the original content.
What's the name of that mod? So many (for me) unknown monsters are there. and the weapons look much better.

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fudgonaut
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Re: DM-[NES]Ebonhelm

Post by fudgonaut » Fri Jun 17, 2022 4:47 pm

Berserker wrote:
Fri Jun 17, 2022 12:44 pm
I recognize this map's origin. Map design/textures is coming from a legendary Quake 1 mapper and his map is called City of Pale
Looks like a retexture of Daniel "KaMi" Díaz' map DM-Nibelheim, using Benoit Stordeur's textures — giving it new life. Apologies if this assumption is incorrect, I'm guessing by the readme and the screenshots -- I can't actually play the map at the moment, I need to reinstall my UT99. Again.

Lunic you should probably add an acknowledgment of the texture author in the readme.txt

I've often thought there are great old maps out there that would really pop if they were given a treatment with new textures like this :tu:

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OjitroC
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Re: DM-[NES]Ebonhelm

Post by OjitroC » Fri Jun 17, 2022 7:10 pm

fudgonaut wrote:
Fri Jun 17, 2022 4:47 pm

Looks like a retexture of Daniel "KaMi" Díaz' map DM-Nibelheim, using Benoit Stordeur's textures — giving it new life. Apologies if this assumption is incorrect ..
No, there is really no resemblance - Nibelheim has a radically different layout (and of course different textures). Actually Nibelheim has a much greater resemblance to a Derdak2Rot map (the name of which I forget but it forms a central part of Project Zenephon's NurgleVillage (map zp07)) largely because of the textures used but also the overall form.

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fudgonaut
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Re: DM-[NES]Ebonhelm

Post by fudgonaut » Fri Jun 17, 2022 7:24 pm

OjitroC wrote:
Fri Jun 17, 2022 7:10 pm
No, there is really no resemblance - Nibelheim has a radically different layout (and of course different textures). Actually Nibelheim has a much greater resemblance to a Derdak2Rot map (the name of which I forget but it forms a central part of Project Zenephon's NurgleVillage (map zp07)) largely because of the textures used but also the overall form.
Oh cool! Looking forward to trying it out as soon as I get my UT build running again :rock:

(I actually grabbed the Nibelheim map at first, which is one of the reasons I was confused. Ebonhelm...Nibelheim :facepalm: )

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Re: DM-[NES]Ebonhelm

Post by EvilGrins » Tue Jun 21, 2022 5:04 am

Progress... just need to figure what vehicles and where.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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