Seems pretty pointless to try to 'beat' a map without actually playing through it.
Played through to the end in a tank - good fun - got through without taking much damage. Some more observations:
1 The HellDemon, Ghost, Teleporting Zombi and the Zombi Mother (I think) do not cause any damage to a tank;
2 The log reports that 3 Ghosts 'flew out of the world' - not sure what can be done about that;
3 Lots of
Code: Select all
ScriptLog: MH-XV-GardenOfDeath_Hell.HellDemon5 Error - PlayRangedAttack should be implemented in subclass
4 Also got
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Log: BFG9KBall MH-XV-GardenOfDeath_Hell.BFG9KBall0 (Function UDoom.BFG9KBall.Flying.BeginState:003B) PlayAnim: No mesh
5 Several of the CreatureFactories seem to spawn creatures from only one spawnpoint - that is, if one positioned the tank where only one spawnpoint was visible one could take out the majority of the monster type set to be spawned by firing at that one spawnpoint;
6 Most of the Counters seemed to be off by 10 - 12 so that a monster 'group' was stated to be completed when there were about 12 of that type still alive in the map - not sure that this is an issue though.