Skewing textures
- fudgonaut
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Skewing textures
I open maps in UEd to see if I can pick up useful techniques or inpiration.
I happened to look at DM-FoT-Metallicide and noticed something interesting. Here's one of the textures:
Here's that texture on the ramp trim. The texture's skewed. Not rotated, skewed
I didn't know this was possible. After a little searching I found this tutorial on unrealsp.org. Pretty neat
Hopefully other mappers will find this useful too
I happened to look at DM-FoT-Metallicide and noticed something interesting. Here's one of the textures:
Here's that texture on the ramp trim. The texture's skewed. Not rotated, skewed
I didn't know this was possible. After a little searching I found this tutorial on unrealsp.org. Pretty neat
Hopefully other mappers will find this useful too
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Re: Skewing textures
Very eye candy.
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Re: Skewing textures
We had this discussion many years ago ...it is possible ...but the tutorials for that are somehow incomplete.
viewtopic.php?f=5&t=4446&p=46401&hilit=skew#p46401
viewtopic.php?f=5&t=4446&p=46401&hilit=skew#p46401
- sektor2111
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Re: Skewing textures
Yep... I did something like this in a random edit...
To me it looks more realistic this way.
- fudgonaut
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Re: Skewing textures
I haven't played around too much yet, and the tutorial on unrealsp is missing screenshots, but using poly texscale UU=1 VV=1 VU= in the console definitely works. It's probably just a matter of practicing with it, to learn any nuances/iidiosyncracies.papercoffee wrote: ↑Thu Jun 30, 2022 9:57 pm We had this discussion many years ago ...it is possible ...but the tutorials for that are somehow incomplete.
viewtopic.php?f=5&t=4446&p=46401&hilit=skew#p46401
Here's a related quetion:
Is there a console command for rotating a texture? The rotate texture tool can be imprecise. Being able to assign a texture a specific angle on a poly would be useful in some cases.
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Re: Skewing textures
I was overlooking it this entire time
Maybe I should change my forum avatar to
Maybe I should change my forum avatar to
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Re: Skewing textures
The Texture Rotate tool doesn't always work well for pieces of trim that are at an angle -- particularly longer prices of trim.
Being able to enter precise angles using Custom Rotation in the Surface Properties interface should prove useful in those cases.
I still can't believe I missed it. I've looked at the Surface Properties interface thousands of times, and I just never noticed it.
Being able to enter precise angles using Custom Rotation in the Surface Properties interface should prove useful in those cases.
I still can't believe I missed it. I've looked at the Surface Properties interface thousands of times, and I just never noticed it.
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- fudgonaut
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Re: Skewing textures
I've only really been using the editor a lot since UEd 2.2
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Re: Skewing textures
I was wondering... you can't miss that setting in UEd2.0 because it doesn't exist there