25th Anniversary of Unreal Tournament

Discussions about UT99
User avatar
fudgonaut
Adept
Posts: 365
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

25th Anniversary of Unreal Tournament

Post by fudgonaut »

As Leo(T.C.K.) mentioned in antoher post, the 25th Anniversary of Unreal Tournament is on the horizon.

Is anybody aware if Epic has any plans to mark that milestone?

Recently I’ve been playing around with retexturing one of the stock maps. A stock map redux project might be cool.

There are any number of cool things that could be done to honor of UT99’s 25th year.

I guess the real question is: does anyone in the community have the time, interest, and ideas to collaborate on something? Or is the game simply too old to attract that level of enthusiasm?

Thoughts?
User avatar
UnrealGGecko
Godlike
Posts: 2969
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: 25th Anniversary of Unreal Tournament

Post by UnrealGGecko »

I'm down, have a re-theme-ing project for DM-Liandri (turn it egyptian themed) I could bump up in my wip list :P
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)

Re: 25th Anniversary of Unreal Tournament

Post by Neon_Knight »

fudgonaut wrote: Fri Jul 29, 2022 2:47 pm As Leo(T.C.K.) mentioned in antoher post, the 25th Anniversary of Unreal Tournament is on the horizon.

Is anybody aware if Epic has any plans to mark that milestone?

Recently I’ve been playing around with retexturing one of the stock maps. A stock map redux project might be cool.

There are any number of cool things that could be done to honor of UT99’s 25th year.

I guess the real question is: does anyone in the community have the time, interest, and ideas to collaborate on something? Or is the game simply too old to attract that level of enthusiasm?

Thoughts?
Rumours are they're going to release UT3 on the EGS with Steam crossplay, there has been activity on the Steam front for UT3 at least. Then again, Fortnite exists. 🤷🏽‍♂️

Mapping ideas? What about taking existing maps and remixing them? Too cliché?
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
User avatar
fudgonaut
Adept
Posts: 365
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: 25th Anniversary of Unreal Tournament

Post by fudgonaut »

UnrealGGecko wrote: Fri Jul 29, 2022 6:25 pm I'm down, have a re-theme-ing project for DM-Liandri (turn it egyptian themed) I could bump up in my wip list :P
I have plenty of resources for your Egyptian texture needs.

I've been playing around with Hydro16, trying to clean up the look by using textures that aren't so grungy. I'm also thinking about a Phobos upgrade.

I'd certainly be willing to take a shot at upgrading textures & skyboxes for maps. I've also got a couple player skins that have been sitting around. A 25th Anniversary project would be great motivation to finish them.
Neon_Knight wrote: Fri Jul 29, 2022 8:21 pmRumours are they're going to release UT3 on the EGS with Steam crossplay
Not sure why Epic would try to resurrect that installment, it seemed to be the least popular in the franchise. I never could get into it anyway.
Neon_Knight wrote: Fri Jul 29, 2022 8:21 pm Mapping ideas? What about taking existing maps and remixing them? Too cliché?
By remixing, do you mean like UnrealGGecko's concept to do an Egyptian version of DM-Liandri? I think that'd be cool.
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)

Re: 25th Anniversary of Unreal Tournament

Post by Neon_Knight »

More than that. See the UT99.org version of Morbias (Morbias4) from the CMP? Well, that, but applied to maps other than Morbias.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
User avatar
smeerkat
Skilled
Posts: 151
Joined: Sat Apr 04, 2009 6:00 pm
Personal rank: DHR
Location: Canada

Re: 25th Anniversary of Unreal Tournament

Post by smeerkat »

Mapping contest!
User avatar
UnrealGGecko
Godlike
Posts: 2969
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: 25th Anniversary of Unreal Tournament

Post by UnrealGGecko »

smeerkat wrote: Fri Jul 29, 2022 10:17 pm Mapping contest!
Mapping... mappack? :tongue:
fudgonaut wrote: Fri Jul 29, 2022 8:50 pm
UnrealGGecko wrote: Fri Jul 29, 2022 6:25 pm I'm down, have a re-theme-ing project for DM-Liandri (turn it egyptian themed) I could bump up in my wip list :P
I have plenty of resources for your Egyptian texture needs.
Sweeeeeeet! :mrgreen:
User avatar
fudgonaut
Adept
Posts: 365
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: 25th Anniversary of Unreal Tournament

Post by fudgonaut »

Neon_Knight wrote: Fri Jul 29, 2022 10:00 pm More than that. See the UT99.org version of Morbias (Morbias4) from the CMP? Well, that, but applied to maps other than Morbias.
Just downloaded the map and ran through it. Yeah, that's exactly what I had in mind :tu:
smeerkat wrote: Fri Jul 29, 2022 10:17 pmMapping contest!
I was thinking something that was more collaborative, that's maybe more than just maps. I'm just spit-balling here:
  • New skins / models
  • Visual FX and bells & whistles, maybe using Shadow's UTSDK 2.0
  • Voice packs
  • What else?
(I mean, if it ends up just being 25th Anniversary maps, there's nothing wrong with that!)
User avatar
TankBeef
Masterful
Posts: 589
Joined: Tue Apr 13, 2021 12:56 am

Re: 25th Anniversary of Unreal Tournament

Post by TankBeef »

Neon_Knight wrote: Fri Jul 29, 2022 10:00 pm More than that. See the UT99.org version of Morbias (Morbias4) from the CMP? Well, that, but applied to maps other than Morbias.
Love that map. To me the superior version of Morbias. 8)
User avatar
papercoffee
Godlike
Posts: 10515
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: 25th Anniversary of Unreal Tournament

Post by papercoffee »

The big UT99.org Community Map was also not a contest but a colab every participants made a part of the map ... maybe a mappack with really strange but good looking maps could be a good thing.

Automatically merged

It could still have a badge for those who like to implement it ...like a brand, löl.
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: 25th Anniversary of Unreal Tournament

Post by Gustavo6046 »

Do any of you have any hope that Epic will apply some open-source license to the old UT engine source code on the quarter century anniversary of UT?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
papercoffee
Godlike
Posts: 10515
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: 25th Anniversary of Unreal Tournament

Post by papercoffee »

Gustavo6046 wrote: Fri Jul 29, 2022 11:23 pm Do any of you have any hope that Epic will apply some open-source license to the old UT engine source code on the quarter century anniversary of UT?
nope.
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: 25th Anniversary of Unreal Tournament

Post by Gustavo6046 »

:<
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
gamerz31w
Average
Posts: 64
Joined: Sun Jul 01, 2018 12:37 am

Re: 25th Anniversary of Unreal Tournament

Post by gamerz31w »

Shouldn't it be rather 23th birthday anniversary?
User avatar
fudgonaut
Adept
Posts: 365
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"

Re: 25th Anniversary of Unreal Tournament

Post by fudgonaut »

gamerz31w wrote: Sat Jul 30, 2022 2:28 pm Shouldn't it be rather 23th birthday anniversary?
The whole point is to generate interest & get people participating now, not two years from now. Creating quality content takes time, especially when we all have jobs and family and and other real-life obligations.