I tested the patch469c RC3 and I see that shadows appear in the menu and that the basic settings are probably too dark, you almost have to put a full lumunosity while it worked better with the previous RC2. os Windows11 on 64bits.
For the moment got back to 469 RC2
Issue on Patch 469c RC3
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Re: Issue on Patch 469c RC3
This provides no information and doesn't help isolate the actual issue. You won't get help by posting the issue here anyway. You are better off asking for assistance in the OldUnreal discord or opening a github issue.
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Re: Issue on Patch 469c RC3
Screenshots, please!Letylove49 wrote: ↑Sat Aug 06, 2022 6:36 pm I tested the patch469c RC3 and I see that shadows appear in the menu and that the basic settings are probably too dark, you almost have to put a full lumunosity while it worked better with the previous RC2
Visuals can help where descriptions don't do the job.
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Re: Issue on Patch 469c RC3
The thing is, this has already been discussed on Discord. The RC3 version of the XOpenGL renderer gets too dark even with the brightness slider all the way. So you have to adjust gamma multiplier on advanced preferences, but even then it still has too many shadows.
Also, apparently coronas cannot be disabled, and they are even more intense now. So I am still sticking with "regular" OpenGL for now. Coronas in general are too distracting for me.
Also, apparently coronas cannot be disabled, and they are even more intense now. So I am still sticking with "regular" OpenGL for now. Coronas in general are too distracting for me.
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Re: Issue on Patch 469c RC3
Try opening an issue here: https://github.com/OldUnreal/UnrealTour ... hes/issuesLetylove49 wrote: ↑Sat Aug 06, 2022 6:36 pm I tested the patch469c RC3 and I see that shadows appear in the menu and that the basic settings are probably too dark, you almost have to put a full lumunosity while it worked better with the previous RC2. os Windows11 on 64bits.
For the moment got back to 469 RC2
If possible, attach screenshots to the issue. You can drag-and-drop them to the window when you're writing the issue.
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Re: Issue on Patch 469c RC3
He already did, Neon. Here: https://github.com/OldUnreal/UnrealTour ... issues/998
And confirmed, it is the XOpenGL thing.
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Re: Issue on Patch 469c RC3
What about trying the other renderers, OpenGL or D3D9? I find with XOpenGL, so many "experiments" are being done. It used to have this ZRange thing where weapons would draw over the hud. The other renderers would let you disable it, but not this one. I personally use OpenGL. I only mention this for your consideration. Cause maybe it is not necessary to roll back the patch. In my case, many errors and crashes I had were fixed in RC3, so I will stick with it. But your experience may vary.
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Re: Issue on Patch 469c RC3
I can’t change the driver because when you have to choose the imput of the mouse it doesn’t answer and it eventually crashes.TankBeef wrote: ↑Sun Aug 07, 2022 6:01 pmWhat about trying the other renderers, OpenGL or D3D9? I find with XOpenGL, so many "experiments" are being done. It used to have this ZRange thing where weapons would draw over the hud. The other renderers would let you disable it, but not this one. I personally use OpenGL. I only mention this for your consideration. Cause maybe it is not necessary to roll back the patch. In my case, many errors and crashes I had were fixed in RC3, so I will stick with it. But your experience may vary.
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Re: Issue on Patch 469c RC3
You may have to edit unrealtournament.ini manually then. Try this, but backup the file first.Letylove49 wrote: ↑Sun Aug 07, 2022 7:36 pm I can’t change the driver because when you have to choose the imput of the mouse it doesn’t answer and it eventually crashes.
Under [Engine.Engine] you will find these lines:
GameRenderDevice=XOpenGLDrv.XOpenGLRenderDevice
WindowedRenderDevice=XOpenGLDrv.XOpenGLRenderDevice
RenderDevice=XOpenGLDrv.XOpenGLRenderDevice
replace with
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
Or if you prefer Direct3D 9
GameRenderDevice=D3D9Drv.D3D9RenderDevice
WindowedRenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3D9Drv.D3D9RenderDevice
Restart the game, and see if it works.
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Re: Issue on Patch 469c RC3
Such be in RC2. In RC3 this fixed.Letylove49 wrote: ↑Sun Aug 07, 2022 7:36 pm I can’t change the driver because when you have to choose the imput of the mouse it doesn’t answer and it eventually crashes.
But even in RC2 you can usually press next, without touch select mouse input, and all goes fine.
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Re: Issue on Patch 469c RC3
for my part I like the fact that on the previous version there was no problem with the text but now it is superimposed on the buttons, artistic genius~
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