Unreal Editor Tool issue

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OjitroC
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Unreal Editor Tool issue

Post by OjitroC »

Unreal Editor 2.2 in 469c RC3

The Editor has been working fine since I installed 469c RC3 but today, for no apparent reason, the add-on tools like MapGarbage, MapChecker, PathsMaker, etc appear like this
Edscreen.png
I am unable to use them (obviously) - I have not changed anything in the UnrealEd.ini nor in the relevant section of UnrealTournament.ini.

I have redownloaded 469c and replaced the UnrealEd.exe, Editor.u and Editor.dll but the result is the same.

Any ideas? :noidea
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TankBeef
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Re: Unreal Editor Tool issue

Post by TankBeef »

Only thing I can tell you, Oji, is that of the tools mentioned, I have been using PathsMaker, plenty, under 469c, and have no issues so far. Nothing on the log? :what:
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OjitroC
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Re: Unreal Editor Tool issue

Post by OjitroC »

No, nothing in the log. Everything working fine in the morning - come back to the Editor in the evening and I get what's shown the screenshot - annoying!
Buggie
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Re: Unreal Editor Tool issue

Post by Buggie »

Look like brush builder options windows goes to be very small. Point mouse to edge and resize it.

Automatically merged

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OjitroC
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Re: Unreal Editor Tool issue

Post by OjitroC »

Buggie wrote: Mon Aug 22, 2022 12:25 am Look like brush builder options windows goes to be very small. Point mouse to edge and resize it.
Tried that but can't resize the window. Thing is the windows for the tools have never been that long before - they've been quite small and rectangular vertically rather than horizontally.

Presumably the settings for the size of the windows are saved somewhere but I can't find anything?
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Re: Unreal Editor Tool issue

Post by Buggie »

UnrealTournament.ini
[WindowPositions]
Brush Builder=(X=68,Y=533,XL=406,YL=414)
Brush Builder.Width=474
Brush Builder.Height=947
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OjitroC
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Re: Unreal Editor Tool issue

Post by OjitroC »

Buggie wrote: Mon Aug 22, 2022 2:22 am UnrealTournament.ini
[WindowPositions]
Brush Builder=(X=68,Y=533,XL=406,YL=414)
Brush Builder.Width=474
Brush Builder.Height=947
Many thanks for that - changing Brush Builder.Width/Height to those values has restored the tools to their correct form. I'm curious about why the values had changed or what had changed them - still they work now OK :tu:
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fudgonaut
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Re: Unreal Editor Tool issue

Post by fudgonaut »

My UnrealEd tool icons are 2-wide down the left
2wide.jpg
2wide.jpg (7.45 KiB) Viewed 529 times
OjitroC wrote: Sun Aug 21, 2022 11:26 pm appear like this
Yours are 3 wide
3wide.jpg
3wide.jpg (12.33 KiB) Viewed 529 times
Where/how can I change that?

4-wide would be sweet!
Buggie
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Re: Unreal Editor Tool issue

Post by Buggie »

UnrealEd.ini - [Options] - ToolBarWidth - [1-6]
OFC you need v469c.

Related issue:
https://github.com/OldUnreal/UnrealTour ... issues/665
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OjitroC
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Re: Unreal Editor Tool issue

Post by OjitroC »

Buggie wrote: Tue Aug 23, 2022 8:41 pm UnrealEd.ini - [Options] - ToolBarWidth - [1-6]
OFC you need v469c.
I don't have [Options] in my UnrealEd.ini - is that something that should be written to the .ini when first using 469c or is it something we have to add ourselves?

If it is something we can add ourselves, what other 'things' can we add?

The only thing I think that has been written to the UnrealEd.ini by 469 is [History] which appears to be words to be searched for in the Code window.

The width of my ToolBar increased from 2 to 3 'by itself' on installing 469c RC2 or RC3 (I think - can't remember which).
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Re: Unreal Editor Tool issue

Post by Buggie »

You can add section manually if need change some options in it.
If no section - used defaults.
On v469c default is 3 icon per row.

Automatically merged

Same as for:
* Made the Unreal Editor keybind scheme configurable by setting the HotkeysSet option in the [Options] section in UnrealEd.ini. Currently supported options are 436 and 469.
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OjitroC
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Re: Unreal Editor Tool issue

Post by OjitroC »

I think I have discovered why the UEd tools (Brush Builder.Width/Height) alter in size or, more correctly, when they alter in size. As far as I can tell the following steps lead to a significant alteration in the Brush Builder.Width/Height in [WindowPositions] in the UT ini and hence to the size of the tools in UEd
1 Open a map in the Editor
2 Play the map from the Editor
3 Play another map in the running UT
4 Close UT and go back to the Editor
5 Try any of the tools like MapGarbage, MapChecker, PathsMaker etc and the tool window width/height will have changed (also open up UT ini and check the dimensions of the Brush Builder.Width/Height and they will be different to the previous dimensions).

No idea why that happens - I had previously thought the change in tools' size was related to particular maps but it now appears to me that it is down to what I have described above.
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Re: Unreal Editor Tool issue

Post by Buggie »

In next RC/Release it must be fixed.
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