MH-2001][

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Re: MH-2001][

Post by Buggie »

From my experience map ended by timer. So even if all die in shuttle, then map ended when shuttle fly to end.
It is not true?
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Barbie
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Re: MH-2001][

Post by Barbie »

I respawned and terminated the match. Second time I waited longer and match ended automatically, correct. But why the player must die? :loool:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-2001][

Post by Buggie »

They not must. But mover deadly and look like kill players. I will look into it when be time.
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Barbie
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Re: MH-2001][

Post by Barbie »

Between PathPoint11 and PathPoint27 the ObjectPath is too precipitous and so players fall off the shuttle and die when reach the ground:
MH-2001][v12-falloff.jpg
(Modified map "MH-2001][v12(SB).unr.7z" send per PM.)
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Posts: 2016
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-2001][

Post by Buggie »

v13

- fix shuttle movement.
- some other fixes.

Updated at first post: viewtopic.php?f=5&t=14690
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Barbie
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Re: MH-2001][

Post by Barbie »

Shuttle was full of players and all except one fell out… Maybe add some safety belts?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Posts: 2016
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-2001][

Post by Buggie »

In 2001 movie survive only one... :lol:
HAL voice wrote:I am afraid, I can't allow that, David Barbie...
I can make closing. It is stupid solution OFC, but possible.
What about hold walk during fly? :mrgreen:
I always use it, even before it work great.

Automatically merged

v14

- Add few tricks for prevent fall out from moving shuttle at end.

Updated at first post: viewtopic.php?f=5&t=14690