CTF-XV-ColaWars

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Buggie
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CTF-XV-ColaWars

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 4c35d.html

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This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-ColaWarsV2.7z
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Last edited by Buggie on Wed Sep 06, 2023 5:56 pm, edited 3 times in total.
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EvilGrins
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Re: CTF-XV-ColaWars

Post by EvilGrins »

Jeeps might be a bit much, but that space looks ideal for Mantas.
Buggie
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Re: CTF-XV-ColaWars

Post by Buggie »

This opinion based on actual gameplay experience? Since I play it (video be soon). And jeeps is fine. Manta, from other side, so-so.
Buggie
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Re: CTF-XV-ColaWars

Post by Buggie »

Gameplay on map:

Automatically merged

Also if someone wanna fix original map top way, need only remove Brush257 and rebuild level.
Rajplu
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Re: CTF-XV-ColaWars

Post by Rajplu »

Manta covers the weapon, when you stand behind it, you can barely see it.
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EvilGrins
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Re: CTF-XV-ColaWars

Post by EvilGrins »

Buggie wrote: Wed Aug 31, 2022 7:20 pm This opinion based on actual gameplay experience? Since I play it (video be soon). And jeeps is fine. Manta, from other side, so-so.
No, haven't been playing UT much lately... but your video up there confirms my point.

A lot of the play areas, except at ground level, are far too narrow for the jeeps to negotiate... but the mantas seem to handle everywhere fine.
Buggie
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Re: CTF-XV-ColaWars

Post by Buggie »

v1

- Fix jeeps jumps on net.
- Fix sniper rifle position.
- Add weapon lockers.
- Add vehicleExit for small paths.
- Improve paths.

Updated in first post: viewtopic.php?f=5&t=15370
Buggie
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Re: CTF-XV-ColaWars

Post by Buggie »

v2

- Fix issues.
- Improve paths.
- Better use vehicle by defenders.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15370