XVehicles (Network play) (VCTF, VMH for UT99)

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How you play in XVehicles?

Multiplayer and local play
7
30%
Only Multiplayer
8
35%
Only local play
6
26%
Not play
2
9%
 
Total votes: 23

Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

v47

- Fix issues with BotAttractinventory.
- Fix flood in log.
- Fix use non-empty vehicles for return with flag.
- Bots proper select jeep shoot mode, depends from target.

Update in first post: viewtopic.php?f=34&t=14936
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Que
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Que »

if vehicles are accessible by both teams (red/blue) perhaps remove Colored Beacons from Vehicles and make all non-team colored.
meaning anyone can access these vehicles.

currently if you see red tank and you are blue team , you wont know that you can access the red tank in this mode.
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Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

No. If above vehicle is orb - you can enter even if team different.
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For all other cases (owned or locked) team must match.
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Also attempt fix (heal) wrong team vehicle (even empty) produce damage. So you need know which team it is even if empty.
Also it can be sign of coming attack to your base. So you need distinguish own dropped vehicle from enemy one.

Automatically merged

Look like you need play CTF-XV-Tutorial for learn some things:
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darkbarrage99
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by darkbarrage99 »

Buggie wrote: Thu Sep 15, 2022 10:09 am No. If above vehicle is orb - you can enter even if team different.

For all other cases (owned or locked) team must match.

Also attempt fix (heal) wrong team vehicle (even empty) produce damage. So you need know which team it is even if empty.
Also it can be sign of coming attack to your base. So you need distinguish own dropped vehicle from enemy one.
so how would damage work with a "neutral" vehicle? for instance, would a blue bot attack a "neutral" vehicle assigned red?

if one team can damage a neutral vehicle while the other cannot, that can end up being unbalanced.

would you consider the white neutral team assign to be a possible fix for damage balance issues in the future?
would assigning to green or gold + unlocked work for something like standard 2 team ctf?
Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

No such thing as neutral vehicle. Any vehicle belong some team. It can be locked or no.

Blue bot try damage to fire any empty red vehicle, dosn't matter locked or no. Usually projectiles fly slow so bot simple blown vehicle.
Also Blue bot blown burned blue vehicles, too doesn't matter locked or no, because burned vehicle disappear after 60 seconds, when blown in 25-45 (depends from map).

Any team can damage any vehicle except case when teammate inside it. This prevent do CTFGame itself, not XV.

Green and gold team can be used too.

Only 4 teams can be used. In MH team markers hidden above vehicle, because all players in one team.
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Deepu
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Deepu »

I just suggesting remove all beacons from vehicle, then add a lock symbol for locked vehicle only, that would be better I think, like ut 2004.
Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

We not make port of ut2004. We go own way. And 2k4 recolor vehicles when you change team. We - no. it is just different ways.

Also 2k4 use shaders system, so recolor textures not make packages x2 in size.
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Deepu
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Deepu »

You put one option in XVehicles.ini for state option that is enough for me 😀
Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

v48

- Prevent use vehicles after game end.
- Add support for UNN hit sound.
- Try fix wrong appear flag on vehicle roof.
- Fix distort screen underwater on net play.
- Fix make initial damage to vehicle with damage modifier from damage of hit walls.
- Fix heal by pulse in non-team games.
- Fix show names players in vehicle in some cases.
- Fix draw actual crosshair mark.
- Prevent enter again to lowering heli on fast exit.
- Add fix progress.
- Add support for demorec.

Update in first post: viewtopic.php?f=34&t=14936
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Deepu
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Deepu »

Firing time! :rock:
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Re: XVehicles (Network play) (VCTF, VMH for UT99)

Post by Deepu »

:tu:
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