Same configuration for a server as in a working one:
UnrealTournament.ini
Code: Select all
[XServerQuery.XServerQuery]
netAddress=
homepage=https://forum.barbies.world/
bSendMailURL=true
bShowProtection=hidden
bShowSpectators=true
bShowPlayerCountry=true
iMaxConnPerIPPerSec=2
iNumPacketsBeforBlock=8
iNumSecToBlockIP=5
bLogSpecialQuerys=true
bLogUnknownQuerys=true
bShowTimeStamp=true
bShowAdvancedTimeStamp=false
Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=XServerQuery.XServerQuery
ServerActors=XServerQuery.XServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.errorist.eu MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors=XServerQuery.XServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900