Just wondering if it is just me or "menucmd" is not working in 469c release when typed like mentioned in https://wiki.beyondunreal.com/Legacy:UT_Console
What be the right way to open a mod menu via console if not "menucmd".
Opening ModMenu via console command
- The_Cowboy
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Opening ModMenu via console command
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
- sektor2111
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Re: Opening ModMenu via console command
For me it doesn't work at all. I tried without XConsole, without XC_Engine, with XConsole, with XC_Engine - I think is another myth like "Level Validate" (that's for Editor) and other mystical assets - using version 440.
- The_Cowboy
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Re: Opening ModMenu via console command
Hmm, I think I should submit an issue
https://github.com/OldUnreal/UnrealTour ... hes/issues
Seems like Honika without armadillo for mod menus.
https://github.com/OldUnreal/UnrealTour ... hes/issues
Seems like Honika without armadillo for mod menus.
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything