A new, completely independent implementation of a map vote mutator with various improvements compared to its peers:
- A clean UI
- Quicker than average synchronization of map lists
- No limits on number of maps or presets
- Support for custom URL parameters
- Does not interrupt you while you're typing a message to open its UI
Release versions of VoteSys have package names like VoteSys_v3, VoteSys_v4, etc.. The main mutator contained in those packages is called MutVoteSys.
I would suggest adding MutVoteSys to the startup line of your server and the VoteSys package to your ServerPackages.
Example startup line
Code: Select all
ucc-bin server CTF-Klondike-S6?game=NewCTF.NewCTF?Mutator=VoteSys_v4.MutVoteSys,UTCmds.UTCmds?ini=UnrealTournament.ini -log=ut.log -nohomedir
Example ServerPackages list
Code: Select all
[Engine.GameEngine] ServerPackages=SoldierSkins ServerPackages=CommandoSkins ServerPackages=FCommandoSkins ServerPackages=SGirlSkins ServerPackages=BossSkins ServerPackages=Botpack ServerPackages=VoteSys_v4 ServerPackages=UTCmds
VoteSys development happens here: https://github.com/Deaod/VoteSys
Released can be found here: https://github.com/Deaod/VoteSys/releases
When I try to open the vote menu, VoteSys says it's still transferring data
Another possible reason is that your server is behind a firewall or some NAT layer. VoteSys transfers most of it's data via a TCP connection between client and server. If that connection cannot be established, no data will be transferred. To ensure this connection can be established you should select a port and ensure your firewall allows connections to that port and any NAT forwards traffic on that port to your server. You should then set
VoteSys.inito the port you selected.
0for that setting means VoteSys will select a random port.
When I try to open the vote menu, I only see a mouse cursor, but nothing else
VoteSys.iniin your client's System folder, look for section
MenuYto zero. This should put the menu in the top left of your screen when you next open it.