CTF-XV-SummerVillages
CTF-XV-SummerVillages
Convert from UT2004 for CTF with X-Vehicles this map:
https://dvgaming.com/showthread.php?180 ... erVillages
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
https://dvgaming.com/showthread.php?180 ... erVillages
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
Last edited by Buggie on Tue Feb 07, 2023 10:43 pm, edited 4 times in total.
Re: CTF-XV-SummerVillages
Pretty rad! Always wanted a big map to test these vehicles out! Thanks Buggie!
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- Novice
- Posts: 12
- Joined: Thu Dec 24, 2020 7:30 am
Re: CTF-XV-SummerVillages
Big enough XV maps:
Exists also LavaGiant. Which is big, but crappy for play.
Arch rock is direct port from ut2004 static mesh via Mesh2Brush tool: viewtopic.php?f=5&t=15634
- CTF-XV-BloodGulch - outdoor
- CTF-XV-Oasis - outdoor, utilize whole map area
- CTF-XV-Arcade][Blocktastic]
- CTF-XV-BL00DBATH-V6
- CTF-XV-Veniis-Rezq-Fix-1
- CTF-XV-HaLfpiPe~
- CTF-XV-FacingAss-MiA-Rev-XI
- CTF-XV-Bania-v824 - only manta here
- CTF-XV-GooYou-MiA-Rev2
- CTF-XV-R!P-Castle-RezQ-MIA-Rev-7
- CTF-XV-AnthonyBs1Day
- CTF-XV-Torlan
- CTF-XV-SandProof
- CTF-XV-Anahera
- CTF-XV-AtariCombat
- CTF-XV-SummerVillages
Exists also LavaGiant. Which is big, but crappy for play.
Arch rock is direct port from ut2004 static mesh via Mesh2Brush tool: viewtopic.php?f=5&t=15634
- The_Cowboy
- Skilled
- Posts: 165
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- Personal rank: Codezilla
Re: CTF-XV-SummerVillages
Ye nice job buggie, woot!!
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
Re: CTF-XV-SummerVillages
I tried to put those cars in my map, only one worked but the others just showed that funky actor. Pretty sure I have all the files.
Binary Space Partitioning
Re: CTF-XV-SummerVillages
I tried to put those cars in my map, only one worked but the others just showed that funky actor. Pretty sure I have all the files.
I will try again, just downloaded, see what happens.
I will try again, just downloaded, see what happens.
Binary Space Partitioning
Re: CTF-XV-SummerVillages
v1
- Fix few holes in terrain.
- Add sounds.
- Add creatures.
Update in first post: viewtopic.php?t=15659
- Fix few holes in terrain.
- Add sounds.
- Add creatures.
Update in first post: viewtopic.php?t=15659
- Gustavo6046
- Godlike
- Posts: 1462
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
- Contact:
Re: CTF-XV-SummerVillages
For some reason I'm unable to enter the vehicles here (by holding crouch) but I am in the CTF tutorial level (which is also broken)?... Using v469c, XC_Engine 25c, and XVehicles 52.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
Re: CTF-XV-SummerVillages
Can't say anything specific about this map. It fine run on server - no any problems.
Tutorial map designed for play in standlone game node mostly. But there must be too all fine with enter.
It sounds as not map issue. Possible XC related - never use it. Anyway all of it is off-topic here. We can continue investigation on XV topic if need: https://ut99.org/viewtopic.php?f=34&t=14936
Tutorial map designed for play in standlone game node mostly. But there must be too all fine with enter.
It sounds as not map issue. Possible XC related - never use it. Anyway all of it is off-topic here. We can continue investigation on XV topic if need: https://ut99.org/viewtopic.php?f=34&t=14936
- Gustavo6046
- Godlike
- Posts: 1462
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
- Contact:
Re: CTF-XV-SummerVillages
But the other maps work fine, CTF-XV-Torlan in particular works very well despite the size.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction