CTF-XV-SummerVillages

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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CTF-XV-SummerVillages

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
https://dvgaming.com/showthread.php?180 ... erVillages

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This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-SummerVillagesV2.7z
(7.09 MiB) Downloaded 33 times
Last edited by Buggie on Tue Feb 07, 2023 10:43 pm, edited 4 times in total.
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Tempura
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Re: CTF-XV-SummerVillages

Post by Tempura »

Pretty rad! Always wanted a big map to test these vehicles out! Thanks Buggie!
Zeddy_Ryan
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Re: CTF-XV-SummerVillages

Post by Zeddy_Ryan »

Just popping in to say that is one good looking arch rock.
Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Big enough XV maps:
  1. CTF-XV-BloodGulch - outdoor
  2. CTF-XV-Oasis - outdoor, utilize whole map area
  3. CTF-XV-Arcade][Blocktastic]
  4. CTF-XV-BL00DBATH-V6
  5. CTF-XV-Veniis-Rezq-Fix-1
  6. CTF-XV-HaLfpiPe~
  7. CTF-XV-FacingAss-MiA-Rev-XI
  8. CTF-XV-Bania-v824 - only manta here
  9. CTF-XV-GooYou-MiA-Rev2
  10. CTF-XV-R!P-Castle-RezQ-MIA-Rev-7
  11. CTF-XV-AnthonyBs1Day
  12. CTF-XV-Torlan
  13. CTF-XV-SandProof
  14. CTF-XV-Anahera
  15. CTF-XV-AtariCombat
  16. CTF-XV-SummerVillages
From super big - Torlan, BloodGulch, this one.
Exists also LavaGiant. Which is big, but crappy for play.

Arch rock is direct port from ut2004 static mesh via Mesh2Brush tool: viewtopic.php?f=5&t=15634
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The_Cowboy
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Re: CTF-XV-SummerVillages

Post by The_Cowboy »

Ye nice job buggie, woot!!
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Red_Fist
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Re: CTF-XV-SummerVillages

Post by Red_Fist »

I tried to put those cars in my map, only one worked but the others just showed that funky actor. Pretty sure I have all the files.
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Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Not related to this map - you better ask here: viewtopic.php?f=34&t=14936
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Re: CTF-XV-SummerVillages

Post by Red_Fist »

I tried to put those cars in my map, only one worked but the others just showed that funky actor. Pretty sure I have all the files.

I will try again, just downloaded, see what happens.
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Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

v1

- Fix few holes in terrain.
- Add sounds.
- Add creatures.

Update in first post: viewtopic.php?t=15659
Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

v2

- better paths.
- fix water.

Update in first post: https://ut99.org/viewtopic.php?t=15659
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Gustavo6046
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Re: CTF-XV-SummerVillages

Post by Gustavo6046 »

For some reason I'm unable to enter the vehicles here (by holding crouch) but I am in the CTF tutorial level (which is also broken)?... Using v469c, XC_Engine 25c, and XVehicles 52.
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Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Can't say anything specific about this map. It fine run on server - no any problems.
Tutorial map designed for play in standlone game node mostly. But there must be too all fine with enter.
It sounds as not map issue. Possible XC related - never use it. Anyway all of it is off-topic here. We can continue investigation on XV topic if need: https://ut99.org/viewtopic.php?f=34&t=14936
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Gustavo6046
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Re: CTF-XV-SummerVillages

Post by Gustavo6046 »

But the other maps work fine, CTF-XV-Torlan in particular works very well despite the size.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Try turn off XC for start.
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