CTF-XV-SummerVillages

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OjitroC
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Re: CTF-XV-SummerVillages

Post by OjitroC »

I can confirm that I can enter and exit the vehicles OK - I'm not using XC_Engine. So not a map issue nor an issue to do with XVehicles per se.
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f7r
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Re: CTF-XV-SummerVillages

Post by f7r »

Yup, I have some problem on V2 (other not tested) with 469b&XC.

Code: Select all

Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 9 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 172 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 16 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 3 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 7 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 3 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 2 times.
And then my own ucc.init restarts the server of exceeding the cpu time.
Ok, disable collision hook in server.ini:

Code: Select all

[XC_Engine.XC_GameEngine]
bCollisionHashHook=False
The game seems to be working okay. I can enter end ride the vehicles. Bots run around and kill each other. But in log:

Code: Select all

ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 6986 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 9394 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 826 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 63 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 63 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 2359 times.
Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Code: Select all

function byte AssessBotAttitude(Bot aBot, Pawn Other)
{
	if ( Other.PlayerReplicationInfo != None && aBot.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team )
		return 3; //teammate
	else if ( (Other.bIsPlayer && (Other.PlayerReplicationInfo != None && Other.PlayerReplicationInfo.HasFlag != None)) 
				|| (aBot.PlayerReplicationInfo.HasFlag != None) )
		return 1;
	else 
		return Super.AssessBotAttitude(aBot, Other);
}
Can't really say where is that PlayerReplicationInfo is None.
Look like it related to aBot.

Also wanna note - this map work flawless without XV. So possible you need address issues to XC.
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sektor2111
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Re: CTF-XV-SummerVillages

Post by sektor2111 »

Buggie wrote: Wed Jan 25, 2023 11:36 pm - Add creatures.
Ahoy... First Thing is that BotPack.CTFGame WAS NEVER designed for creatures...
Buggie wrote: Mon Jan 30, 2023 12:47 am Can't really say where is that PlayerReplicationInfo is None.
Pretty relevant above since v1.
If Bot freelancer has deal with Attitude toward something else than normal player, results are seen. The same is in maps with Cannons and all "creative" craps, I mean ideas...
And NO is not related to "aBot" Bot Mbot. They are calling function from controller which is EPIC, as usual...
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Diablo
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Re: CTF-XV-SummerVillages

Post by Diablo »

A little tip...you might wanna make the water transparent as well as mirrored...greatly helps with FPS.
"I am the Alpha and the Omega." -Xan Kriegor, 2341.
Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

Water already transparent.
Mirrored water (bottom of lake, produce glitches and be removed in v2).
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[NBK]DxTrEm3Fx
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Re: CTF-XV-SummerVillages

Post by [NBK]DxTrEm3Fx »

Looks pretty awesome.
Image
Image
Buggie
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Re: CTF-XV-SummerVillages

Post by Buggie »

In first post be not latest video footage.
I go replace with this one:


There ambient sounds: wind, water and birds.
Creatures: fishes and nali rabbits.
Fixed water.
Closed holes and masked few HOMs.
And so on.
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