- Based on the anticheat and hack protection mod UTPure and now redundant mods Zeroping and ZeroPingPlus
- No delay before firing at high ping
- Motion compensation at high ping
- Smooth movements at high ping
- Fast weapon switch
- Based on the UltimateNewNet Beta 1e. UltimateNewNet is based on the NewNet.
- Contains IG+ code
- Contains many fixes and improvements
- Compatible with most normal weapons mods and gametypes
- Contains inside the package a lot of convenient mutators for the server
- Contains inside the package different gametypes (TeamLMS, ComboGib, Instagib, etc)
Main features NewNet:
- no delay before firing at high ping
- motion compensation at high ping
- smooth movements at high ping
- fast weapon switch
FragNewNet (FNN) is based on the UltimateNewNet Beta 1e (UN1e) by Deepu
UltimateNewNet is based on the original NewNet code written by TimTim
FNN contains IG+ code
FNN is primarily intended for classic game modes (DM, TDM, LMS, CTF, AS, DOM).
Inside the package there are mutators that modify these game modes (TeamLMS, ComboGib, Instagib, etc)
Change the all values fnnYYY to fnnXXX in the files:
UnrealTournament.ini, FragNewNet.ini, mapvote.ini (the name file may be different depending on the mapvote you are using)
ServerPackages=fnnYYY --> ServerPackages=fnnXXX
ServerActors=fnnYYY.NewNetServer --> ServerActors=fnnXXX.NewNetServer
[fnnYYY.UTPure] --> [fnnXXX.UTPure]
[fnnYYY.DoubleJump] --> [fnnXXX.DoubleJump]
ServerActors=fnnXXX.NewNetServer (or as a mutator: fnnXXX.NewNetServer)
After starting the server, the FragNewNet.ini file with the FNN settings is created in the System folder game.
Description of settings:
The default damage values are the same as in the original game. To get the real damage value, multiply the FNN value by 1.5
EnforcerDamage=17.000000 (Hitscan damage)
BioDamagePri=40.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
BioDamageSec=75.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
BioDamageCharging=150.000000 (Damage when fired with a not fully charged BioRifle)
BioDamageCharged=300.000000 (Damage when fired with a fully charged BioRifle)
ShockDamagePri=40.000000 (Hitscan damage)
ShockDamageSec=55.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ShockDamageCombo=165.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
PulseDamagePri=20.000000 (Hitscan damage)
PulseDamageSec=4.000000 (Hitscan damage)
RipperDamagePri=30.000000 (Hitscan damage)
RipperDamageSec=34.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
MinigunDamagePri=9.000000 (Hitscan damage)
MinigunDamageSec=14.000000 (Hitscan damage)
FlakDamagePri=16.000000 (Damage from one chunk. One shot contains 8 chunk)
FlakDamageSec=70.000000 (Projectile Direct Hit Damage. The projectile, upon hitting the surface, explodes and releases 8 chunk)
RocketDamagePri=75.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
RocketDamageSec=80.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
SniperDamagePri=40.000000 (Hitscan damage)
SniperHeadshotDamage=100.000000 (Hitscan damage)
H4xDamagePri=45.000000 (Hitscan damage)
H4xHeadshotDamage=100.000000 (Hitscan damage)
H4xSpeed=1.000000 (Reload speed)
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)
ComboGibDamagePri=700.000000 (Hitscan damage)
ComboGibDamageSec=700.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ComboGibDamageCombo=700.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ComboGibDamageType=jolted (Makes fnn compatible with some announcer mutators for combo kill detection.
For example, for the ComboWhoreAnnouncerV1a mutator, change the value to ShockCombo)
bNNAnnouncer=True (True - automatically add an announcer for new multi Kill messages for players and spectators, False - automatically
add an announcer for classic multi Kill messages for players and spectators.)
bAnnouncerForSpecs=True (False - turns off the any announcers for spectators. This is to allow administrators to use third-party mods
for multikill messages. True - activates the announcer for spectators. If NNAnnouncer=True there will be new multikill messages.
If NNAnnouncer=False - classic multikill messages.)
bDMPlayerCount=False (True - displays the number of players in the game in the HUD. Default False)
bDoubleEnforcers=True (False - the player will not get a second Enforcer when picked up, only ammo)
bTeamPlayerCount=False (True - displays the number of players in each team (blue and red) in the HUD)
bBrightPlayer=False (This function makes the player to look brighter, it does not change the parameters of the light (brightness or such),
only makes him immune to light, practically becomes visible all the time, including in dark places)
bShowCarcass=True (True - the corpses will be visible after kills. False - the corpses will be hidden).
bShootCarcass=True (True - players can destroy corpses with weapons. False - corpses are only visible, but not part of the game)
bBunnyHopping=True (False - players will be slowed down to ground speed upon landing, which prevents Bunny Hopping.
True - landing works like before in newnet)
bSmoothFOVChanges=False (True - smooths out FOV changes so they arent as jarring when spawning and zooming with a sniper rifle)
bSpecSniperZoom=False (True - spectators sees zoom SniperRifle/H4XRifle player's)
PlayerPacks= (Config list of supported player packs)
bForceDefaultHitSounds=False (True - clients will be forced to use HitSound installed on the server by default,
False - clients can select hitsounds themselves by entering in the console: hitsounds 1/2/3/4/5/6/7/8/9/off)
bAdvancedTeamSay=False (True – enable Advanced TeamSay:
%H = Your current health. Example - 80 Health
%h = Your current health. Example - 80%
%W, %w = Your current weapon. Example - a Sniper Rifle
%A = Your current Armor. Example - 150 Armor
%a = Your current Armor. Example - 150A
%P = Your current Position/Task. CTF Only)
bAutoPause=False (Enable or disable autopause. bTournament only)
MinClientRate=12000 (Minimum allowed client rate)
MaxClientRate=25000 (Maximum allowed client rate)
bUseOldLogo=False (True - use old logo FNN bottom left in start game)
INSTALLATION SKINS Bonus Pack 1, Bonus Pack 4
Some skins may have problems with team colors in team games.
Copy the BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game.
Copy the UTBonusPacks to System folder game.
INSTALLATION SKINS Valhalla Avatar
- flying after the start of the match
- "freezing" after death
- maybe others
This skin pack contains a lot of confusing code. It takes a lot of time and effort to tidy up this code and make it FNN compatible.
I strongly advise against using these skin pack on your server. If you do decide to do this, then what you need to know:
- These skins need to be run without BP1 and BP4.
- This skin pack contains such skins as:
Male 1, Male 2, Male 3, Female 1, Female 2, Nali, Skaarj Trooper, Nali Cow, War Boss, Xan Mark ][, Boss.
They can be selected in the game in the "Player Settings" menu after you enter the server
- This skin pack allows clients to see their own set skin on a server, when the server has no ServerPackage set. Other clients will still
see the default skin, unless a ServerPackage on the server is set which sends it to all clients.
Copy the VAHXXX.u (XXX - version FNN) to System folder game.
Last Man Standing
Last Team Standing
FriendlyFireScale=1.000000 (do not change this value, change this value in mapvote)
bTeamColor=False (Team color of weapons and shots)
bAllowNoSmoke=True (True - removes smoke from rockets)
EnableNoSpam=False (True - to enable no spam options)
FireRateScale=0.500000 (Adjust primary firing speed)
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
bTeamColor=False (True - Team color of weapons and shots)
bIGColor=False (True – InstaGib color of weapons and shots)
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=3 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)
HookKillMode=1 (0 - be attracted by the grapple to the enemy and inflict constant damage,
1 - damaging an enemy when firing a grapple, 2 - disable kill mode)
bNotifyKeyBind=True (True - send message for bind key for grapple)
h4x Sniper Arena
H4xDamagePri=45.000000 (To get the real damage value, multiply the NewNet value by 1.5)
XlocTossForce=830 (Changing the distance the translocator can be thrown)
bDoubleEnforcer=True (True - the player will get DoubleEnforcer)
bGiveAllWeapons=True (True - the player player will get all weapons, False - the player will get default weapon )
bGiveRedeemer=False (True - the player will get Redeemer)
bGiveTranslocator=False (True - the player will get Translocator)
GiveMaxAmmo=199 (The number of ammo for all weapons)
Items on the map
No Damage Boost
bNoWeaponDamage=True (True - the player will not take damage from his weapons)
bNoArmorDamage=True (True - the player will not take damage armor from his weapons)
bNoFallingDamage=True (True - the player will not take damage from falling)
bNoZoneDamage=True (True - the player will not take damage while in the damage zone, example acid)
Teleport to Point
bCmdInform=True (True - the players will be told the command to print all the available commands.)
CmdFormatting=! (Symbol ! to be put at the start of the message to be interpreted as a command.)
bCmdFormattingMutate=True (True - cmdFormatting must be put when using "mutate" command.)
MaxCPs=3 (Max amount of CPs that can be spawned. When reached, CPs will start to recycle.)
bTeleportEffect=False (True - the GameType's teleport effect will be spawned at target location when teleporting.)
bDisallowCaps=True (True - the player cannot take the flag if he used the commands)
!cmd - Displays this thing
!spawn - Teleports you to a PlayerStart
!cp - Creates a checkpoint
!prevcp - Moves your CP to a previous location
!nocp - Deletes your checkpoint
!gocp - Teleports you to your checkpoint
!go <player_name> - Teleports you to the first player found with a similar player_name
MaxJumps=2 (Changing number of jumps, no more than 10)
bJumpWithDodge=True (True - enable double jumps after dodge, False - disable jumps after dodge)
bJumpWithBoots=True (True - double jump will be at the height of JumpBoots, False - double jump will be at the height JumpHeight)]
bUseTeamSwitch=True (team change allowed using commands)
bUseBalanceTeams=True (team balance allowed using commands)
- Team commands - !R (!RED), !B (!BLUE), !G (!GREEN), !Y (!YELLOW, !GOLD), !N (!NONE), !T (!TEAM, !TEAMS)
- Game commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE), !V (!VOTE)
bShowForSpectators=True (True - shows the names to spectators)
bShowForPlayers=True ( True - shows the names to players)
bShowForTeammates=False (True - shows the names of only teammates)
bShowHealth=False (True - displays health next to the name)
bCampDamage=True (True - the player will lose health (CampDamage) after downtime)
CampTime=10 (Downtime in seconds in radius (CampRadius) when the player is mistaken for campers)
CampRadius=100 (The radius at which the downtime is counted for campers)
CampDamage=30 (The amount of health that the player will lose after downtime)
bCampFatness=True (True - the player will get fat after downtime)
CampFatness=20 (How much the player will get fat from 128 to 240 (128 - default Fatness, 240 - maximum Fatness))
bDeathMaxFatness=True (True - when the maximum Fatness (240) the player dies)
bCampSpeed=True (True - the player will lose speed after downtime)
CampSpeed=10 (How much the player will speed slow down from 100 to 0)
MinLimitSpeed=0.5 (The player's minimum speed limit that will be set during a speed loss, 1 - normal speed)
bTakeLivesTime=True (True - each players health is draining 1 health point per second)
bKillBonuses=True (True - each kill is rewarded with health points (HealthBonuses) or, in 5% of the cases, with either UDamage, Armor or ThingPads.
Not valid for mode ComboGib and InstaGib)
HealthBonuses=25 (How many health points will be added in the form of bonuses for the kill)
MaxHealthBonuses=199 (The health limit that a player can get for bonuses
Idlers to Spectators
if he is idle (does not move - does not press movement keys and no view rotation with the mouse, does not shots, does not write to chat).
Idle player with a flag is excluded. The mutator will only work in conjunction with the CmdMut mutator or another third-party mutator
that supports the player to spectator switch command (!s).
SpecTime=60 (The time in seconds after which the idle player will be switched to spectator mode)
WarningMessage=5 (The time in seconds before the player switches to spectator mode or kicked, he will observe a warning message)
Do not use it in conjunction with the NewNetRA mutator, as it already contains this feature
or disable this feature in the NewNetRA mutator bAllowNoSmoke=False.
SSDelay=4.000000 (Time in seconds after which the score is saved)
Disabling FNN for custom game support
Disabling FNN weapons for custom game support (custom weapons, unreal1, etc)
Mutator fixes random air stuck player while jumping off the rocket.
Do not use FNN with XC_Engine mod!
Use FNN with patch 469b on the server.
Tick rates & client rate
Tick rates in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] should be the same,
otherwise there may be a delay in spectator mode when switching players.
The difference between MinClientRate and MaxClientRate must be no more than 15000
- 3.5 for client with path 436 (or 451)
- 3.5.1 (inside the patch) for client with path 469.
- On demorec Translocator module flight displayed incorrectly.
- In spectator mode, when watch the player, multi-kills messages can continue after the player dies, respawn and kill within a second.
If you have other errors, this does not mean that the problem is in FNN.
Before making a conclusions, test multiplayer without FNN or without mods.
Also you can go to the servers where FNN is configured and working correctly:
1.FRAG - DM TDM LMS CTF - BEST MAP --> 22.214.171.124:7777
2.FRAG - DUEL --> 126.96.36.199:5555
3.DECK16][ ALL WEAPONS --> 188.8.131.52:6666
Deepu - Ultimate NewNet code.
Deaod - IG+ code.
MyTulpa, `esnesi, medor, Zim, vw!rato.skt, Dark191, Que, forsezor, Smiley, pho`, jenova*, TaglesMalsto, VenoX, BearBeard - Testers.
ProAsm, snowguy, Buggie, chacha - help with code.