This is a Work in Progress map that I've been working on for the last couple of months. There's still a lot to do. No lighting, no bot pathing, just the map that's almost done.
The reason I'm posting this before finshing the map is to get feedback about the map design, feel and what can be done to improve one's mapping skills
Screenshots:
PS: I noticed that the zip file is over 40MB, that's because of using multiple texture packs(RT-Gnosis, ForsakenT..etc)
What do you guys think?
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Interesting piece... but you forgot to build lightning...
Button/Door Mover4 has no Texture (it has default texture)...
On a different spot from my brain I always had a question why some brushes are done like this. It's a sort of cube with PrePivot or whatever vertex far from main brush. I'm not sure if this is affecting future geometry or not, but I have never done brushes this way. Does it helps at something ? I would like to know if are some benefits.
Yeah... this is why I keep my "Chico" packages as I re-made them... ChicoRuinsPack to me (because my english sucks) sound like Chico has Ruined his Packages... It's not like I will ever use others coming from any archive.
A solution friendly pointed as a hint. Such "Ruins" can happily and relaxed go to "MyLevel" (inside map more exactly) for preventing any future pain. It's what I do in all cases where these "mappers" have ruined their own work over time. This will prevent map from having as dependencies 4+ in 1 versions of similar named files with different content, which will never match and as result they cannot be conformed without ugly side effects...
Yeah, this is the fourth version of that Chico package that I have. Luckily this map runs with the one I am currently using.
Nice, big map - like the layout and design - easy to move around. Very promising in my opinion
Personally I would try to reduce the variety of textures used (walls, floors, ceilings) - change them only where there is a distinct change in the form and/or function of a particular space (and then look carefully at how the transition from one to another is handled, especially as regards the use of trims). The SkyCIty textures looked particularly out of place to me (especially in a DarkCastle ).
I tried to play it, but I received missing package errors. WOTdetail.
Log: New File, Existing Package (Package MyLevel, Package DM-DarkCastle)
Warning: Failed to load WOTDetail: Can't find file for package WOTDetail..
Warning: Failed to load ForsakenT: Can't find file for package WOTDetail..
Warning: Failed to load D:\Unreal Anthology\UnrealTournament\Maps\DM-DarkCastle.unr: Can't find file for package WOTDetail..
Warning: Failed loading package: Can't find file for package WOTDetail..
Warning: Failed loading package: Can't find file for package WOTDetail..
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
That's odd - the map doesn't use anything from WOTDetail.utx nor do any of the textures packages used in the map have a texture named that.
Did you use the ForsakenT.utx that came in the map download? If not, move the one you already have off the UT path and use the file from the download and then try the map.
OjitroC wrote: ↑Tue Jan 31, 2023 10:30 pm
That's odd - the map doesn't use anything from WOTDetail.utx nor do any of the textures packages used in the map have a texture named that.
Did you use the ForsakenT.utx that came in the map download? If not, move the one you already have off the UT path and use the file from the download and then try the map.
Still did not load, same error.
Time is the only form of currency that you spend without knowing your balance. Using it wisely.
EvilGrins wrote: ↑Wed Feb 01, 2023 12:13 am
ForsakenT.utx does not have a "SurfaceFloor" in it.
The ForsakenT.utx in the download does indeed have the Group "Surface Floor" - so move your ForsakenT.utx from your /Textures folder to a location off the UT path and put the ForsakenT.utx from the map download zip in your Textures folder and the map should run OK.
I have 3 versions of ForsakenT - haven't checked them all to see if they have that group. Luckily the version I am currently using works fine with this map.
doesn't we all love a nice batch of files with the same name and marginal changed content inside... Why was MyLevel-ing so under used by those mappers at that time?