2 new CTF maps from UTzone!

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EvilGrins
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2 new CTF maps from UTzone!

Post by EvilGrins »

http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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[NBK]DxTrEm3Fx
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Re: 2 new CTF maps from UTzone!

Post by [NBK]DxTrEm3Fx »

One looks to be right up my alley. Thank you for the post.
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OjitroC
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Re: 2 new CTF maps from UTzone!

Post by OjitroC »

Yes thanks for the links - don't often check there.

A quick word on BadBrothers20233 - don't expect a big map. Check it well before you play, particularly if you want to play with bots - (Red Player starts next to the Blue Flag and vice versa probably, a number of item pick up failures, unbalanced number of playerstarts, etc, etc). Also rooms linked by teleporters that you don't need to go to. OK if you like mayhem in a confined space. Sorry for the negativity but ... :noidea
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sektor2111
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Re: 2 new CTF maps from UTzone!

Post by sektor2111 »

What ? Um... Nah. PlayerStart in void ? Is this EPIC or a new fancy method to drop Player away ?
2023 maps :sleep:
Teflon
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Re: 2 new CTF maps from UTzone!

Post by Teflon »

CTF-Trench looks pretty fun (even though there's already a map with that name...), but how is it with bots?
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Re: 2 new CTF maps from UTzone!

Post by sektor2111 »

Teflon wrote: Fri Feb 03, 2023 8:28 pm , but how is it with bots?
Something like this...

Code: Select all

NoIncomingPath: AlternatePath10 is not having incoming connections.
NoIncomingPath: AlternatePath15 is not having incoming connections.
NoIncomingPath: AlternatePath14 is not having incoming connections.
NoIncomingPath: AlternatePath1 is not having incoming connections.
NoIncomingPath: AlternatePath16 is not having incoming connections.
NoIncomingPath: AlternatePath7 is not having incoming connections.
NoIncomingPath: AlternatePath11 is not having incoming connections.
NoIncomingPath: AlternatePath13 is not having incoming connections.
NoIncomingPath: AlternatePath19 is not having incoming connections.
NoIncomingPath: AlternatePath20 is not having incoming connections.
NoIncomingPath: AlternatePath21 is not having incoming connections.
NoIncomingPath: AlternatePath22 is not having incoming connections.
NoIncomingPath: AlternatePath5 is not having incoming connections.
NoIncomingPath: AlternatePath8 is not having incoming connections.
NoIncomingPath: AlternatePath2 is not having incoming connections.
NoIncomingPath: AlternatePath9 is not having incoming connections.
NoIncomingPath: InventorySpot44 -> UDamage0 is not having any incoming connection...
...
LostData: ________________________________________________________________
LostData: ReachSpecs missing from Paths[0-15] 		= 154.
LostData: ReachSpecs missing from upStreamPaths[0-15] 	= 85.
FixedWithSuccess: ReachSpecs successfully attached 	= 236.
FixFailures: ReachSpecs attaching failures - probably no place = 3.
LostData: ________________________________________________________________
Frankly said, those AlternatePaths are useless... :P
And then...

Code: Select all

...
...
Flaws: There were 544 attempts to reach at inventories.
However it might work as a Single route between Flags... :mrgreen:

Code: Select all

PathsDebug: Route Available from FlagBase1 to FlagBase0 moving through 15 Paths roaming 8134 UU.
CTF_Trnch.PNG
CTF_Trnch.PNG (4.33 KiB) Viewed 475 times
The rest looks customized somehow, probably access at Flags are restricted based on some timers - maybe Bot runs in door or not - it's not like I'm curious to launch it for run-time details...

The other old CTF-Trench from 2001 is a bit better in pathing chapter... but... only trenches are pathed not areas from outside.
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