Well... I looked all over but couldn't find one by that name..
Seems like the name is DM-Poly Grounds be'coz it was top in the list
CTF-UTR-Syntra "Syntra Canyon" - Better late than never!
- rohitggarg
- Adept
- Posts: 400
- Joined: Wed Mar 12, 2008 7:18 am
- Personal rank: The name is Bu||et
- Location: India
- Contact:
- Sergeant Todd
- Adept
- Posts: 407
- Joined: Mon Mar 03, 2008 2:09 am
- Personal rank: Retired Jedi
- Location: Ocho Rios Jamaica
- Contact:
Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!
Yes, you're right...Poly Grounds....rohitggarg wrote:Well... I looked all over but couldn't find one by that name..
Seems like the name is DM-Poly Grounds be'coz it was top in the list
sorry, it must be my Alzheimer's flaring up
Sergeant Todd
---------------
"I miss Olmos & BG, as a matter of frak'd!"
---------------
"I miss Olmos & BG, as a matter of frak'd!"
- sektor2111
- Godlike
- Posts: 6420
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: CTF-UTR-Syntra "Syntra Canyon" - Better late than never!
Scruffy Bump
Better never than later... This is DM not CTF.
And the "picture"...
Next - SmartAlternatePath - as far as I know it's bugged and so we can rename it to StupidAlternatePath - there is nothing smart over there. Function "Touch" supposed to change "SelectionWeight" embedded with "Anti-Spam" (which doesn't preventing anything), it's not even called anywhere because said Actor has variable "bCollideActors" set to FALSE. This way it works as a normal stock AlternatePath - nothing special and neither smart - fake news.
Better never than later...
Code: Select all
NoIncomingPath: FlagBase0 is not having incoming connections.
NoIncomingPath: FlagBase1 is not having incoming connections.
UtterlyUseless: PathNode5 is not having any path defined.
UtterlyUseless: PathNode80 is not having any path defined.
And the "picture"...
Code: Select all
CheckLostNavigation: Chain test.
CheckLostNavigation: PathNode1 seems the last navigation point in chain at 265
CheckLostNavigation: Iterator test.
CheckLostNavigation: PathNode1 seems the last.
CheckLostNavigation: PathNode5 seems the last.
CheckLostNavigation: PathNode80 seems the last.
CheckLostNavigation: Navigation Chain has 266 navigation points.
CheckLostNavigation: Navigation Actors found = 268 Navigation Actors.
CheckLostNavigation: Warning, Navigation Chain might be corrupted !