OutCrop in UTDMT & XV

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EvilGrins
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OutCrop in UTDMT & XV

Post by EvilGrins »

Did an edit with Titans on this awhile ago, never released until now, and if it's big enough for them then it's big enough for tanks.
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CTF-OutCrop is a map with a brief mountain range in the middle, with flag bases on opposite sides. To the far left & right are boulders with redeemers on top of them.
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Didn't feel a need to put the weapons I know of that allow normal players to easier fight XV in the mix, given the easily accessible redeemers.

It's a large space but not too large, so plenty of room to have fun in.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty

Enjoy!
https://www.mediafire.com/file/9w1h8fs0 ... ropCTF.zip

You can get Xvehicles here · viewtopic.php?f=34&t=14936 · which you need to make one of these work!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: OutCrop in UTDMT & XV

Post by OjitroC »

A nice size of map for the tanks :tu:

Tried the XV Outcrop map - found the following
Spoiler
PotentialAITrap: DefensePoint5 has at least one path for reaching at it, but zero paths for going out.
PotentialAITrap: PlayerStart26 has at least one path for reaching at it, but zero paths for going out.
PotentialAITrap: PlayerStart27 has at least one path for reaching at it, but zero paths for going out.
PotentialAITrap: PlayerStart28 has at least one path for reaching at it, but zero paths for going out.

NoIncomingPath: PathNode45 is not having incoming connections.
NoIncomingPath: PathNode46 is not having incoming connections.
NoIncomingPath: PathNode47 is not having incoming connections.
NoIncomingPath: PathNode48 is not having incoming connections.
NoIncomingPath: PathNode54 is not having incoming connections.
NoIncomingPath: PathNode55 is not having incoming connections.
NoIncomingPath: PathNode56 is not having incoming connections.
NoIncomingPath: PathNode57 is not having incoming connections.
NoIncomingPath: PathNode58 is not having incoming connections.
NoIncomingPath: PathNode59 is not having incoming connections.
NoIncomingPath: PathNode60 is not having incoming connections.
NoIncomingPath: PathNode64 is not having incoming connections.
NoIncomingPath: PathNode65 is not having incoming connections.
NoIncomingPath: PathNode74 is not having incoming connections.
NoIncomingPath: PathNode75 is not having incoming connections.
NoIncomingPath: PathNode76 is not having incoming connections.
NoIncomingPath: PathNode77 is not having incoming connections.
NoIncomingPath: PathNode78 is not having incoming connections.
NoIncomingPath: PathNode207 is not having incoming connections.

MapChecker: XV CTFGame without XVehiclesCTF
Lowering the PathNodes a little (and rebuilding the network) ensures that they are properly connected with incoming and outgoing connections. Height above ground doesn't seem to be the issue with those PlayerStarts though.
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