DM-1on1-AncientDreams

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Aspide
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DM-1on1-AncientDreams

Post by Aspide »

Hello everybody, I made a map as a challenge to see if I could do a map in one day, this is the result.
Strangely enough Pikko also made a map created in one day called DM-ReBellioN[X], made and released on the same day :)
Special thanks to Pikko for testing the map.

I hope you enjoy :tu:

Link:
DM-1on1-AncientDreamsV1.1.zip
(1.16 MiB) Downloaded 16 times
Screenshots:
Shot001.jpg
Shot002.jpg
Shot003.jpg
Last edited by Aspide on Sat Mar 11, 2023 1:20 am, edited 2 times in total.
Somewhere in Nevada...
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Pikko
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Re: DM-1on1-AncientDreams

Post by Pikko »

OneDayMappingSpree... :gj:
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Ubir4
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Re: DM-1on1-AncientDreams

Post by Ubir4 »

Nice result. :tu:
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OjitroC
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Re: DM-1on1-AncientDreams

Post by OjitroC »

A well designed small DM map - good atmosphere, coherent architecture, varied spaces and a nice use of textures produce a sense of a real place; plenty of good movement around the map - impressive especially as it was made in a day :gj:

A couple of comments
Spoiler
1 Pathnode28 - have a look at this - it has no outgoing connections though it does have incoming connections - it could give rise to problems on that ramp. Possibly it could be deleted and the pathnode below it moved over a bit to create a path to and from the health vials
2 There are 9 PlayerStarts - in the LevelInfo, the number of recommended Players is given as 2 - 10 - probably better if that were 2 - 8? Though, personally, I'd say 2 - 6 for a reasonable game without too much spam.
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R3plicant
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Re: DM-1on1-AncientDreams

Post by R3plicant »

I played this,. nice work for a 1 day build. This should be improved upon for a proper build, but, as for a 1-day build you should be proud; it's pretty damned good!
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Aspide
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Re: DM-1on1-AncientDreams

Post by Aspide »

Hello, I have made a small patch to the map, thanks for all of your feedback, this is the final version :tu:
Somewhere in Nevada...
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sektor2111
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Re: DM-1on1-AncientDreams

Post by sektor2111 »

"LiftCenter2" is JumpSpot not LiftCenter. "Pathnode15" can be adjusted a bit for receiving connection from "Miniamo0", "PathNode7" it's not even needed.

Edit: Miscellaneous...
RifleShell3 is supporting a "jumper" to "PathNode57" but Editor known by friends as Unreal Goblin has 40 at I.Q. - I found birds that are twice smarter than DevPath.
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jmartin
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Re: DM-1on1-AncientDreams

Post by jmartin »

A nice example of a classic traditional Unreal style map. :tu:
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