FragNewNet
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- Inhuman
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Re: FragNewNet
It was fun reconnecting once the match finished then flying and shooting at the winning player.
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Re: FragNewNet
One thing I would suggest is removing the hitboxes of bodies after a brief amount of time, sometimes the body is laying on the ground but projectiles(like rockets) hit the hitbox as if the player is standing.
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Re: FragNewNet
I understand what you're talking about. I will make some changes in the new version about this.UT Sniper (SJA94) wrote: ↑Fri Mar 03, 2023 2:19 am One thing I would suggest is removing the hitboxes of bodies after a brief amount of time, sometimes the body is laying on the ground but projectiles(like rockets) hit the hitbox as if the player is standing.
Auto merged new post submitted 1 hour 6 minutes later
New version 180
1. The player (client side) was visible (if behindview 1) before the start of the match (old newnet bug). Fixed
2. The player could shoot if he joined the game after the end of the match. Fixed.
3. Mutator NoDamageBoost:
- Add option bNoFallingDamage. Default=True. True - the player will not take damage from falling
- Add option bNoZoneDamage. Default=True. True - the player will not take damage while in the damage zone, example acid
- For uniformity, the names of the values have been changed: bNoSelfDamade -> bNoWeaponDamage, bNoDamageArmor -> bNoArmorDamage
4. Fixed carcass spawn timer
Update in first post
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Re: FragNewNet
New version 182
1. Improved code in some places
2. Added values:
- NewNetRA (Rocket Arena). Added bAllowInvisibility, bAllowAmplifier, bAllowRedeemer
- NewNetSA (Sniper Arena). Added bAllowInvisibility, bAllowAmplifier
- NewNetCG (ComboGib Arena). Added bAllowInvisibility, bAllowRedeemer
Update in first post
1. Improved code in some places
2. Added values:
- NewNetRA (Rocket Arena). Added bAllowInvisibility, bAllowAmplifier, bAllowRedeemer
- NewNetSA (Sniper Arena). Added bAllowInvisibility, bAllowAmplifier
- NewNetCG (ComboGib Arena). Added bAllowInvisibility, bAllowRedeemer
Update in first post
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Re: FragNewNet
When I adding igDM mode to my server, is it correct to write fnn183.UTPure, fnn183.NewNetIG in the mutator line ?
(Is fnn183.ST_Mutator unnecessary?)
(Is fnn183.ST_Mutator unnecessary?)
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Re: FragNewNet
in the help file it does not mention these extra mutators to run with InstaGib.
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Re: FragNewNet
ahh so , no need the extras if running as ServerActor then?
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Re: FragNewNet
yes, then only fnn183.NewNetIG for Instagib
Auto merged new post submitted 21 hours 24 minutes later
New version 184
1. Fixed bug in FlakCannon code
2. Improved code
Update in first post
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Re: FragNewNet
New version 185
1. Hitboxes code slightly modified original UT (PlayerPawn) code
2. Fixed Accessed None
3. Fixed bug in ComboGib code
Update in first post
1. Hitboxes code slightly modified original UT (PlayerPawn) code
2. Fixed Accessed None
3. Fixed bug in ComboGib code
Update in first post
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Re: FragNewNet
New version 186
1. Fixed Accessed Nones
2. Improved code
Update in first post
Auto merged new post submitted 21 hours 37 minutes later
New version 187
1. Fix Dodging At High Ping While Replaying Moves (IG+ code)
2. Improved code h4x Sniper Arena (NewNetH4X)
Update in first post
Auto merged new post submitted 13 hours 46 minutes later
New version 188
h4x Sniper Arena (NewNetH4X):
- Added bAllowRedeemer
- Added support Redeemer2k3 mod
- Improved code
Update in first post
Auto merged new post submitted 23 hours 6 minutes later
New version 189
1. The spectator can now hear hitsounds when the player hits the bot
2. Cleaned up code and fixed accessed none
Update in first post
1. Fixed Accessed Nones
2. Improved code
Update in first post
Auto merged new post submitted 21 hours 37 minutes later
New version 187
1. Fix Dodging At High Ping While Replaying Moves (IG+ code)
2. Improved code h4x Sniper Arena (NewNetH4X)
Update in first post
Auto merged new post submitted 13 hours 46 minutes later
New version 188
h4x Sniper Arena (NewNetH4X):
- Added bAllowRedeemer
- Added support Redeemer2k3 mod
- Improved code
Update in first post
Auto merged new post submitted 23 hours 6 minutes later
New version 189
1. The spectator can now hear hitsounds when the player hits the bot
2. Cleaned up code and fixed accessed none
Update in first post