MH-Vampire

Tutorials and discussions about Mapping - Introduce your own ones!
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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

MH-Vampire

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 2f4b8.html
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MH-VampireV0.7z
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Barbie
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Location: moved without proper hashing

Re: MH-Vampire

Post by Barbie »

Only small issues: two SpecialEvents have wrong settings:

Code: Select all

if (FindActorByName('SpecialEvent1', A, 'triggdrawn'))
{
	SpecialEvent(A).DamageString = "%o drowned! %k"; // mapper's choice: "was drawned!"
	SpecialEvent(A).DamageType = 'SpecialDamage'; // mapper's choice: None
	PatchCount++;
}
if (FindActorByName('SpecialEvent0', A, 'Fire1'))
{
	SpecialEvent(A).DamageString = "%o was burned! %k"; // mapper's choice: "was drawned!"
	SpecialEvent(A).DamageType = 'SpecialDamage'; // mapper's choice: None
	PatchCount++;
}
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Hitman
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Re: MH-Vampire

Post by Hitman »

works fine, thx
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