MH-XV-GiranTown2021

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Man_With_No_Body
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Re: MH-XV-GiranTown2021

Post by Man_With_No_Body »

MAP_MH_XV_Giran_Town_2021_v1

Tank and jeep heavily damage (from 50HP to 400HP) if using crystal teleport. Even if no monsters on the other side.

See_U_later_buggiE
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bug_MAP_MH_XV_Giran_Town_2021__2022_02_28_nbd.gif
bug_MAP_MH_XV_Giran_Town_2021__2022_02_28_nbd.gif (130.1 KiB) Viewed 608 times
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

Because you on high speed wreck into wall. Try drive slowly in teleport and be no damage.
Man_With_No_Body
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Re: MH-XV-GiranTown2021

Post by Man_With_No_Body »

Using different speed (e.g. super slow) and different vehicles, driving forward and in reverse. Always damaged. As I remember, don t running into wall.
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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie »

For me also: I have my driving licence since 1978 and I'm driving always carefully and slowly :lol: . But the crystal teleporter did massive damage and once I died also in there. Better put a sign there.
NoTanks.jpg
NoTanks.jpg (101.79 KiB) Viewed 584 times
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Lunic
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Re: MH-XV-GiranTown2021

Post by Lunic »

Holy shit dude this was actually one of my ideas to make this haha. good job! did you export it from lineage 2 somehow? and HOW?
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

Look like need add "wet floor" yellow sign. With slipper tank on it.
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Re: MH-XV-GiranTown2021

Post by Lunic »

brrrrrrrrruuuuuuuuuuhhhhhhh this would be cool as a sniper map. sad you removed brushes.
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

Barbie wrote: Mon Feb 28, 2022 10:33 am For me also: I have my driving licence since 1978 and I'm driving always carefully and slowly :lol: . But the crystal teleporter did massive damage and once I died also in there. Better put a sign there. NoTanks.jpg
Done.

v2

- fix problem with damage on crystalls.
- stop teleport spectators.

Updated at first post: viewtopic.php?f=5&t=15020
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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie »

Arcaon wrote: Mon Feb 28, 2022 11:12 am brrrrrrrrruuuuuuuuuuhhhhhhh this would be cool as a sniper map. sad you removed brushes.
I think that the original mapper Thunderbolt has removed the brushes, not Buggie.
There is a monster free version WITH brushes "MH-(dU)Giranbeta".
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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EvilGrins
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Re: MH-XV-GiranTown2021

Post by EvilGrins »

Arcaon wrote: Mon Feb 28, 2022 10:57 amdid you export it from lineage 2 somehow? and HOW?
We all got it from THUNDERBOLT. Stretch back he said he was leaving UT (everybody says that and never leaves) so he was releasing his last unfinished map for anyone to work from.

I shared his WIP here · viewtopic.php?f=5&t=11712
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

v3

- fix various issues.

Updated in first post: viewtopic.php?t=15020
Red_Fist
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Re: MH-XV-GiranTown2021

Post by Red_Fist »

This map "level" would not exist if1 it wasn't for me. Thing was a BSP nightmare. from original thunderbolt.

Lol

Glad Buggie took the time,
Hope you didn't fuck it up. (or me)

Far as I am concerned, Buggie deserved a medal from, this website.

Glad the vehicles ,,juts fit, tricky biz.   
Auto merged new post submitted 18 minutes later
Tired of everyone on the planet ignoring me,

Online or offline.
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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie »

Red_Fist wrote: Thu Apr 20, 2023 6:08 am Glad Buggie took the time,
Hope you didn't fuck it up. (or me)
I guess he didn't rebuild the geometry. At least the invisible obstacle at the house with the PlayerStarts still exists.
MH-XV-GiranTown2021-Obstacle.jpg
BTW: What is the Mover20 in that area for? No movement, not visible, not activated, no Event...
Mover20

Code: Select all

Begin Map
Begin Actor Class=Mover Name=Mover20
     MoverEncroachType=ME_IgnoreWhenEncroach
     BasePos=(X=-12304.000000,Y=-1024.000000,Z=-6480.000000)
     SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
     SavedRot=(Pitch=123,Yaw=456,Roll=789)
     MainScale=(SheerAxis=SHEER_ZX)
     PostScale=(SheerAxis=SHEER_ZX)
     TempScale=(Scale=(X=0.447369,Y=0.556338),SheerAxis=SHEER_ZX)
     bDynamicLight=True
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="Mover"
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=-12304.000000,Y=-1024.000000,Z=-6480.000000)
     OldLocation=(X=-12288.000000,Y=-992.000000,Z=-6480.000000)
     bSelected=True
    Begin Brush Name=Model5
       Begin PolyList
          Begin Polygon Flags=1 Link=0
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       End PolyList
    End Brush
     Brush=Model'MyLevel.Model5'
     PrePivot=(X=-576.000122,Y=-632.000000,Z=-80.000000)
     Name="Mover20"
End Actor
End Map
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

No brushes - geometry can't be rebuilded. At least without lost data. Exists tricky way with intersect, but this need insane amount of manual work or develop special tool. And no any guarantee of any acceptable result.

Mover20 is attempt add flat surface here. In hope it fix BSP obstacle. Unfortunately it not fix it.

Since there no brushes, only way affect BSP - use movers as brushes.
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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie »

Then the mapper who has converted the map to XV, has probably used "MH-(dU)GiranTown(2021)Vx.unr" as template, not "MH-GiranTown.unr". The latter has brushes, the former not.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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