How to start UnrealEd with maximized viewport?

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Barbie
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Posts: 2802
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How to start UnrealEd with maximized viewport?

Post by Barbie »

The subject tells it: How to start UnrealEd with maximized viewport(s)?
UnrealEd.ini

Code: Select all

[U2Viewport0]
Active=1
X=0
Y=0
W=123
H=553
RendMap=5
Left=0.000000
Top=0.000000
Right=1262.000000
Bottom=943.000000
PctLeft=0.000000
PctTop=0.000000
PctRight=0.700000
PctBottom=1.000000
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport1]
Active=0
X=890
Y=0
W=485
H=553
RendMap=13
Left=-233.000000
Top=-6.000000
Right=1620.000000
Bottom=920.000000
PctLeft=0
PctTop=0
PctRight=1
PctBottom=1
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport2]
Active=0
X=0
Y=553
W=890
H=553
RendMap=14
Left=1284.000000
Top=377.000000
Right=550.000000
Bottom=282.000000
PctLeft=0
PctTop=0
PctRight=1
PctBottom=1
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport3]
Active=0
X=890
Y=553
W=485
H=553
RendMap=15
Left=1284.000000
Top=660.000000
Right=550.000000
Bottom=282.000000
PctLeft=0
PctTop=0
PctRight=1
PctBottom=1
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport4]
Active=0
X=663
Y=0
W=315
H=305
RendMap=13

[U2Viewport5]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport6]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport7]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[Texture Browser]
X=614
Y=248
W=732
H=726
Zoom=1100
Active=1
Docked=1

[Sound Browser]
X=614
Y=248
W=732
H=726
Active=1
Docked=1

[Actor Browser]
X=182
Y=193
W=324
H=639
Active=1
ShowPackages=0
Docked=0

[CodeFrame]
X=352
Y=369
W=967
H=459
Active=0

[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1

[Music Browser]
Active=1
X=614
Y=248
W=732
H=726
Docked=1

[MRU]
MRUItem0=T:\Maps\MH-XV-GiranTown2021v3.unr

[Directories]
PCX=H:\TMP.nobackup\DOWNLOAD\
WAV=D:\tmp\
BRUSH=..\maps
2DS=..\maps

[Background Image]
Active=0
Mode=0
Filename=

[Mesh Browser]
Active=1
X=614
Y=248
W=732
H=726
Docked=1
Device=SoftDrv.SoftwareRenderDevice

[Viewports]
Style=0
Config=2

[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0

[Group Browser]
Active=1
Docked=1
X=614
Y=248
W=732
H=726

[Master Browser]
Active=1
Docked=0
X=602
Y=165
W=756
H=821

[GameLog]
X=0
Y=0
W=512
H=384

[GlideDrv.GlideRenderDevice]
UEDCompatible=False

[MeTaLDrv.MeTaLRenderDevice]
UEDCompatible=False

[SDLGLDrv.SDLGLRenderDevice]
UEDCompatible=False

[SDLSoftDrv.SDLSoftwareRenderDevice]
UEDCompatible=False

[SGLDrv.SGLRenderDevice]
UEDCompatible=False

[XMesaGLDrv.XMesaGLRenderDevice]
UEDCompatible=False

[EditorLog]
X=197
Y=125
W=1619
H=792

[UserDefinedGroup]
NumButtons=10
Button0=Align Camera on Selected Actor,AlignCam,CAMERA ALIGN
Button1=FaceDrag Mode,ModeFaceDrag,MODE FACEDRAG
Button2=Mover Key 0(Base),Key0,Actor KEYFRAME NUM=0
Button3=Mover Key 1,Key1,Actor KEYFRAME NUM=1
Button4=Mover Key 2,Key2,Actor KEYFRAME NUM=2
Button5=Mover Key 3,Key3,Actor KEYFRAME NUM=3
Button6=Mover Key 4,Key4,Actor KEYFRAME NUM=4
Button7=Mover Key 5,Key5,Actor KEYFRAME NUM=5
Button8=Mover Key 6,Key6,Actor KEYFRAME NUM=6
Button9=Mover Key 7,Key7,Actor KEYFRAME NUM=7
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Posts: 2732
Joined: Sat Mar 21, 2020 5:32 am

Re: How to start UnrealEd with maximized viewport?

Post by Buggie »

In upcoming v469d you can use one-click setup:
scr_1681993529.png
scr_1681993529.png (7.85 KiB) Viewed 278 times
Before you need make all viewports floats, close all except one, make floating viewport maximal by resize it, switch to fixed, and you will have one viewport which use all space.

I use such setup.

If you need exactly maximized - no such option. Even in v469d. Maximized state reset, before editor closed. So it always start with viewports of normal size.

But you can double-click on header of viewport for maximize it in upcoming v469d.
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sektor2111
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Posts: 6410
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: How to start UnrealEd with maximized viewport?

Post by sektor2111 »

I always have it maximized (ONE ViewPort) for a better visibility.
Ini file stays with those settings, when this INI it's in a good state, I do a backup. When things start to get messy, I'm only restoring INI file and all goes back to normal.
Spoiler
[U2Viewport0]
Active=1
X=0
Y=0
W=890
H=553
RendMap=5
Left=0.000000
Top=0.000000
Right=1194.000000
Bottom=615.000000
PctLeft=0.000000
PctTop=0.000000
PctRight=1.000000
PctBottom=1.000000
Device=D3D9Drv.D3D9RenderDevice
;Device=SoftDrv.SoftwareRenderDevice
;Device=OpenGLDrv.OpenGLRenderDevice

[U2Viewport1]
Active=0
X=890
Y=0
W=485
H=553
RendMap=13
Left=654.000000
Top=0.000000
Right=280.000000
Bottom=245.000000
PctLeft=0.700000
PctTop=0.000000
PctRight=0.300000
PctBottom=0.400000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport2]
Active=0
X=0
Y=553
W=890
H=553
RendMap=14
Left=654.000000
Top=245.000000
Right=280.000000
Bottom=183.000000
PctLeft=0.700000
PctTop=0.400000
PctRight=0.300000
PctBottom=0.300000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport3]
Active=0
X=890
Y=553
W=485
H=553
RendMap=15
Left=654.000000
Top=429.000000
Right=280.000000
Bottom=183.000000
PctLeft=0.700000
PctTop=0.700000
PctRight=0.300000
PctBottom=0.300000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport4]
Active=0
X=663
Y=0
W=315
H=305
RendMap=13

[U2Viewport5]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport6]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport7]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[Texture Browser]
X=887
Y=101
W=380
H=471
Zoom=128
Active=1
Docked=1
MRUItem0=
MRUItem1=
MRUItem2=
MRUItem3=
MRUItem4=
MRUItem5=
MRUItem6=
MRUItem7=

[Sound Browser]
X=887
Y=101
W=380
H=471
Active=1
Docked=1
MRUItem0=
MRUItem1=
MRUItem2=
MRUItem3=
MRUItem4=
MRUItem5=
MRUItem6=
MRUItem7=

[Actor Browser]
X=887
Y=101
W=380
H=471
Active=1
ShowPackages=1
Docked=1

[CodeFrame]
X=157
Y=205
W=600
H=700
Active=0

[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1

[Music Browser]
Active=1
X=887
Y=101
W=380
H=471
Docked=1
MRUItem0=
MRUItem1=
MRUItem2=
MRUItem3=
MRUItem4=
MRUItem5=
MRUItem6=
MRUItem7=

[MRU]
MRUItem0=D:\Editor\UnrealTournament\Maps\DM-BreakDemo.unr
MRUItem1=D:\Editor\UnrealTournament\Maps\CTF-Devastation_rS172.unr
MRUItem2=
MRUItem3=
MRUItem4=
MRUItem5=
MRUItem6=
MRUItem7=

[Directories]
PCX=D:
WAV=
BRUSH=E:\Editor\UnrealTournament\T3D
2DS=..\maps

[Background Image]
Active=0
Mode=0
Filename=

[Mesh Browser]
Active=1
X=887
Y=101
W=380
H=471
Docked=1

[Viewports]
Style=1
Config=2

[Groups]
Modes=1
Clipping=1
Builders=0
CSG=1
Misc=1
UserDefined=0

[Group Browser]
Active=0
Docked=0
X=887
Y=100
W=380
H=472

[Master Browser]
Active=1
Docked=0
X=879
Y=24
W=396
H=556

[ContextMenuClassAdd]
Custom1=Playerstart
Custom2=PathNode
Custom3=Light
Custom4=Trigger
Custom5=AmbientSound

[UserDefinedGroup]
NumButtons=42
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=UnDefine Paths,UPathsUndefine, PATHS UNDEFINE
Button6=Define Paths,UPathsDefine, PATHS DEFINE
Button7=Order To Last,UToLast, MAP SENDTO LAST
Button8=Show InventorySpots,UShowInv, SHOWINV
Button9=Select Nothing,ActSelectNone, SELECT NONE
Button10=Select Class PathNode,USelectPathNode, SETCURRENTCLASS CLASS=PathNode
Button11=Select Class PlayerStart,USelectPlayerStart, SETCURRENTCLASS CLASS=PlayerStart
Button12=Select Class LiftExit,USelectLiftExit, SETCURRENTCLASS CLASS=LiftExit
Button13=Select Class LiftCenter,USelectLiftCenter, SETCURRENTCLASS CLASS=LiftCenter
Button14=Select Class JumpSpot,USelectJumpSpot, SETCURRENTCLASS CLASS=JumpSpot
Button15=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button16=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button17=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button18=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button19=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button20=Show Pathnodes,UDShowPaths, PATHS SHOW
Button21=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button22=Select All Movers,SelectMover, actor select ofclass class=Mover
Button23=Add Semisolid Brush,AddSemiSolid, brush add flags=32
Button24=Resetting Pivot,BrushResPivot, actor reset pivot
Button25=Shows FPS Statistics,StatFPS, stat fps
Button26=Remove Unused Textures,TexCull, texture cull
Button27=Align This Actor,ActorAligner, actor align
Button28=Actor Properties,UActorProperty, hook actorproperties
Button29=Remove PathNodes,UPathsRemove, PATHS REMOVE
Button30=Delete Red Builder Brush,UTempRemove, brush set
Button31=Load Monster Hunt,MHEnd, obj load file="MonsterHunt.u"
Button32=Flush Cache,UGarbPurge, FLUSH
Button33=FaceDrag Mode,ModeFaceDrag,MODE FACEDRAG
Button34=Mover Key 0(Base),Key0,Actor KEYFRAME NUM=0
Button35=Mover Key 1,Key1,Actor KEYFRAME NUM=1
Button36=Mover Key 2,Key2,Actor KEYFRAME NUM=2
Button37=Mover Key 3,Key3,Actor KEYFRAME NUM=3
Button38=Mover Key 4,Key4,Actor KEYFRAME NUM=4
Button39=Mover Key 5,Key5,Actor KEYFRAME NUM=5
Button40=Mover Key 6,Key6,Actor KEYFRAME NUM=6
Button41=Mover Key 7,Key7,Actor KEYFRAME NUM=7
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